PLAYERBASE

WIPO WIPO 2021

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Die Internationale Marke PLAYERBASE wurde als Wortmarke am 20.07.2021 bei der Weltorganisation für geistiges Eigentum angemeldet.

Markendetails Letztes Update: 29. Juni 2023

Markenform Wortmarke
Aktenzeichen 1641774
Länder Australien Brasilien Kanada Schweiz China Großbritannien Indonesien Indien Japan Südkorea Malaysia Norwegen Russland Singapur Türkei Ukraine Vietnam
Basismarke US Nr. 90832175, 16. Juli 2021
Anmeldedatum 20. Juli 2021
Ablaufdatum 20. Juli 2031

Markeninhaber

1560 Broadway, Suite 1211
New York NY 10036
US

Markenvertreter

One Tower Bridge, 100 Front Street, US

Waren und Dienstleistungen

09 Software; downloadable software for recording, transmitting, receiving, storing, managing, analyzing, evaluating, organizing, modifying, editing, collecting and sharing data, information and digital media; software using artificial intelligence; downloadable computer software development tools for use in the field of artificial intelligence; downloadable computer game software; software for providing interactive training solutions; downloadable training simulation software; software for tracking, measuring and analyzing performance and data; software for operating artificial intelligence; downloadable computer software platforms for operating artificial intelligence; downloadable software and firmware for developing artificial intelligence applications; downloadable application programming interface (api) software for use in building artificial intelligence software applications; software for use in operating artificial intelligence platforms; downloadable software for video game analytics; downloadable software for analytics in the field of esports; downloadable software, namely, downloadable knowledge-based artificial intelligence software platforms and downloadable data analytics software platforms; downloadable software for assisting in cognitive assessments, physical rehabilitation, physical therapy and sports medicine; downloadable communications software for connecting users; downloadable software in the field of gaming for gamers, and e-athletes to assess their strengths and skills, and build and improve game skills and performance; software for use wireless digital content delivery and transmission; software for sending and receiving electronic messages, graphics, images, audio and audio visual content via global communication networks; computer programs for connecting gamers and coaches, and communication between gamers and coaches; software for connecting users to communicate over an internet-based social networking among computer gamers; software in the field of social networking for computer gamers, namely, software for searching, selecting, matching and communicating with other games and coaches, and exchanging messages with other gamers and coaches; software for use as an application programming interface for social networking of computer gamers; downloadable communication software for social networking for computer gamers; downloadable software for engaging in social networking and interacting with online communities; downloadable software for sending and receiving electronic messages, alerts, notifications and reminders; downloadable software, namely, an application providing social networking functionalities; downloadable software in the nature of a mobile application for social networking; downloadable software for connecting users with gamers and coaches, and communicating and finding gamers and coaches; audio and visual headsets for use in playing video games
28 Video game consoles; electronic games other than those adopted for use with television receivers only; gaming consoles and controllers for playing computer games; video game interactive remote control units; gaming devices, namely, gaming machines for playing computer games and video games; electronic games apparatus; video game interactive handheld remote controls for playing electronic games; games and playthings; gaming headsets specially adapted for use in playing video games
38 Telecommunication services; electronic message transmission and sending; message sending via a website; electronic messaging; providing online chat rooms and providing online forums via a computer and communication network; electronic transmission and streaming of content for others via a global computer network; providing online forums for communication on topics of general interest and gaming; providing online forums for transmission of messages among computer users for the purpose of connecting players, teams and coaches; providing online chat rooms, e-mail and instant messaging services, and electronic bulletin boards for transmission of messages among users in the field of general interest; providing access to computer databases in the fields of social networking social introduction; providing an online community forum for users to share and stream information, audio, video, real-time news, entertainment content, or information, to form virtual communities, and to engage in social networking; chatroom services for social networking; providing online chat rooms for social networking
41 Education services; training services; providing training services of the field of gaming; providing online non-downloadable games; providing online computer games; provision of information relating to electronic computer games provided via the internet; organization, arranging and conducting training in the field of gaming and performance analytics; coaching services in the field of gaming; information in the fields of entertainment and social events and community sporting events for the purpose of entertainment and gaming, provided online from a computer database or a global communication network; entertainment services, namely, facilitating interactive and multiplayer and single player game services for games played via computer and communication networks; providing information about online computer games and video games via computer and communication networks; providing information in the field of personal development training, gaming, and coaching; providing education and entertainment information for matching, connecting and finding gamers and coaches, via an on-line computer databases and on-line searchable databases
42 Software as a service (saas) services; providing temporary use of non-downloadable software; platform as a service (paas) services; computer programming in the field of artificial intelligence; software development in the field of artificial intelligence; software design the field of artificial intelligence; providing online non-downloadable software for operating artificial intelligence; providing online non-downloadable software using artificial intelligence; providing temporary use of non-downloadable software for recording, transmitting, storing, receiving, managing, analyzing, evaluating, organizing, modifying, editing, collecting and sharing data and information; providing online non-downloadable software for analytics in the field of esports; providing online non-downloadable computer software platforms for analytics in the field of esports; providing non-downloadable software for video game analytics; computer programming of computer and video games; providing non-downloadable software for use in the field of gaming; cloud computing services featuring online non-downloadable software for use with operating artificial intelligence; software as a service (saas) services featuring online non-downloadable computer software platforms for artificial intelligence; platform as a service (paas) services featuring online non-downloadable computer software platforms for artificial intelligence applications; platform as a service (paas) services featuring online non-downloadable computer software platforms for artificial intelligence; platform as a service (paas) services featuring online non-downloadable knowledge-based artificial intelligence computer software platforms; providing temporary use of non-downloadable software for assisting in cognitive assessments, physical rehabilitation, physical therapy and sports medicine; computer services, namely, creating an on-line community for users to participate in discussions and engage in social networking; providing temporary use of non-downloadable software for facilitating electronic communication between individuals provided via the internet; hosting an online website featuring technology that enables online users to create personal profiles featuring social networking information, gaming information and coaching information, and to transfer and share such information; providing temporary use of non-downloadable software applications for social networking, creating a virtual community, and transmission of audio, video, photographic images, text, graphics and data; computer services, namely, creating virtual communities for users to organize groups, participate in discussions, get feedback from other users, and engage in social and community networking; computer services, namely, creating an online community for users to find other gamers and coaches, and participate in discussions with other gamers and coaches; computer services, namely, hosting electronic facilities for others for organizing and conducting games and interactive discussions via communication networks; software as a service (saas) services featuring software that allows gamers to interact and collaborate with other online gamers and coaches; providing temporary use of non-downloadable software for electronic messaging; platform as a service (paas) featuring software platforms for social networking and transmission of images, audio-visual content, video content and messages; providing online network environments in the nature of web interfaces and mobile interfaces featuring technology enabling users to engage in social networking and manage their social networking content; providing on-line non-downloadable software applications for social networking, creating a virtual community, and transmission of virtual content and data; providing non-downloadable software for social networking; providing non-downloadable software and hosting an online platform for gamers for the purpose of connecting gamers, teams, coaches and others users
44 Cognitive behavioral therapy [CBT]; medical, physical rehabilitation and physical therapy services
45 Online social networking services; Internet-based social introduction and networking services; providing social networking and social introduction, via online computer databases; social services rendered by others to meet the needs of individuals
Die Bezeichnungen wurden automatisch übersetzt. Übersetzung anzeigen

Markenhistorie

Datum Belegnummer Bereich Eintrag
27. Juni 2023 2023/26 Gaz CH Ablehnung
24. Mai 2023 2023/21 Gaz CA Ablehnung
18. April 2023 2023/17 Gaz SG RAW: Rule 18ter(2)(ii) GP following a provisional refusal
30. März 2023 2023/13 Gaz NO Ablehnung
23. März 2023 2023/13 Gaz JP RAW: Rule 18ter(2)(ii) GP following a provisional refusal
15. März 2023 2023/11 Gaz KR Ablehnung
02. Februar 2023 2023/5 Gaz VN Ablehnung
10. Januar 2023 2023/2 Gaz CH Ablehnung
28. Dezember 2022 2023/1 Gaz MY Ablehnung
23. Dezember 2022 2022/52 Gaz RU RAW: Rule 18ter(2)(ii) GP following a provisional refusal
27. Oktober 2022 2022/43 Gaz JP Ablehnung
20. Oktober 2022 2022/42 Gaz UA Ablehnung
18. Oktober 2022 2022/42 Gaz NO Ablehnung
28. September 2022 2022/39 Gaz BR Ablehnung
20. September 2022 2022/47 Gaz SG Ablehnung
14. September 2022 2022/37 Gaz CN Ablehnung
06. Juli 2022 2022/27 Gaz GB Ablehnung
16. Juni 2022 2022/25 Gaz TR Ablehnung
21. April 2022 2022/16 Gaz AU Ablehnung
19. April 2022 2022/16 Gaz RU Ablehnung
21. Februar 2022 2022/8 Gaz IN Ablehnung
20. Juli 2021 2022/3 Gaz US Eintragung

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