WIPO WIPO 2021

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Die Internationale Marke wurde als Bildmarke am 17.05.2021 bei der Weltorganisation für geistiges Eigentum angemeldet.

Logodesign (Wiener Klassifikation)

#Andere Polygone #Linien, Bänder #Ein Polygon #Polygone, die andere figurative Elemente enthalten #Mehr als zwei Linien oder zwei Bänder #Horizontale Linien oder Bänder

Markendetails Letztes Update: 17. Februar 2023

Markenform Bildmarke
Aktenzeichen 1599092
Länder Australien China Europäische Gemeinschaft Großbritannien Indien Japan Südkorea Neuseeland Serbien Russland
Basismarke US Nr. 90645800, 14. April 2021
Anmeldedatum 17. Mai 2021
Ablaufdatum 17. Mai 2031

Markeninhaber

620 Crossroads Boulevard
Cary NC 27518
US

Markenvertreter

301 Fayetteville Street, Suite 1400 Raleigh NC 27601 US

Waren und Dienstleistungen

09 Downloadable and recorded software development tools; downloadable and recorded software for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable and recorded software for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; downloadable and recorded software for character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable and recorded software for character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; downloadable and recorded software for translating human movements, expression, and appearance into digital human characters or representations, for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable and recorded software for translating human movements, expression, and appearance into digital human characters or representations, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; downloadable and recorded software featuring digital human characters or representations for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable and recorded software featuring digital human characters or representations for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; downloadable graphics for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable graphics for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; downloadable virtual goods, namely, computer programs featuring digital content for use in online virtual worlds and real-time 3D sites; downloadable software for creating 2D and 3D meshes and models, images, and graphical representations for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable software for creating 2D and 3D meshes and models, images, and graphical representations for use in the creation, development, and production of motion pictures, television programs, and visual and digital media; downloadable software for use in creating high-fidelity digital humans for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable software for use in creating high-fidelity digital humans for use in the creation, development, and production of motion pictures, television programs, and visual and digital media; downloadable computer software for creating and processing digital images
42 Computer software design; developing computer software; computer graphics design services; providing temporary use of non-downloadable computer software for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; providing temporary use of non-downloadable computer software for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; computer graphics design services, namely, creation of 2D and 3D computer models; computer graphics design services, namely, character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; computer graphics design services, namely, character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; electronic 3D scanning services, namely, scanning humans, animals, and objects, for the purpose of creating 2D and 3D meshes, high-fidelity digital humans, digital characters or representations not for medical purposes; computer graphics design consulting services
Die Bezeichnungen wurden automatisch übersetzt. Übersetzung anzeigen

Markenhistorie

Datum Belegnummer Bereich Eintrag
14. Februar 2023 2023/7 Gaz KR RAW: Rule 18ter(2)(ii) GP following a provisional refusal
08. Dezember 2022 2022/50 Gaz JP RAW: Rule 18ter(2)(ii) GP following a provisional refusal
01. November 2022 2022/44 Gaz NZ RAW: Rule 18ter(2)(ii) GP following a provisional refusal
03. August 2022 2022/31 Gaz KR Ablehnung
28. April 2022 2022/17 Gaz JP Ablehnung
18. Januar 2022 2022/3 Gaz RS Ablehnung
21. Dezember 2021 2021/51 Gaz IN Ablehnung
01. Dezember 2021 2021/48 Gaz GB Ablehnung
23. November 2021 2021/47 Gaz AU Ablehnung
23. November 2021 2021/47 Gaz EM Ablehnung
11. November 2021 2021/45 Gaz CN Ablehnung
27. September 2021 2021/39 Gaz RU Ablehnung
18. September 2021 2021/39 Gaz NZ Ablehnung
17. Mai 2021 2021/24 Gaz US Eintragung

ID: 141599092