25
Clothing and wearing apparel, namely, shirts, shorts, jeans,
jackets, skirts, slacks, blouses, dresses, vests, coats,
sweaters, scarves, swimsuits, underwear, underpants,
camisoles, bras, nightgowns, robes, socks, hosiery, infants'
and children's clothing, namely, t-shirts, sweaters, long
sleeved shirts, shorts, pants, jumpers, jumpsuits, overalls,
one-piece playsuits, pajamas, socks, dresses, skirts; belts;
footwear; headwear
28
Toys, games, and playthings, namely, action figures and
accessories therefor; hand-held unit for playing electronic
games for use with external display screen or monitor;
gambling machines; electronic gambling machines, namely,
slot machines with or without video output; video game
machines for use with televisions; stuffed toy animals;
baby's multiple activity toys; toy bakeware and cookware;
balloons; toy banks; bath toys; bathtub toys; inflatable
bath toys; ride-on toys; inflatable ride-on toys; equipment
sold as a unit for playing card games (term considered too
vague by the International Bureau - Rule 13 (2) (b) of the
Regulations); toy cars; dolls, bean bag dolls; paper dolls,
rag dolls, soft sculpture dolls, doll accessories and
playsets therefor, namely, doll cases, doll clothing; doll
house furnishings, doll costumes; stuffed toys; checker
sets; chess sets; toy imitation cosmetics; child's multiple
activity toys; toy construction blocks; infant's action crib
toys; flying discs; electronic hand held game units, namely,
handheld video game players and handheld video game
controllers; electronic game equipment with a watch
function; electronically operated toy motor vehicles; board
games and game equipment sold as a unit for playing board
games; card games; manipulative games; parlor games;
role-playing games; stand-alone video parlor game machines;
action type target games; rocking horses; jigsaw puzzles;
kites; manipulative puzzles; paper face masks; toy model
train sets; toy model vehicles and related accessories sold
as a unit; electronic battery operated action toys; toy
magic tricks, toy noisemakers; toy whistles; party favors in
the nature of small toys; toy cap pistols; plush toys; soft
sculpture plush toys; manipulative puzzles, namely, three
dimensional cube type puzzles; toy record player for playing
tunes and cassettes and discs therefor sold as a unit
therewith; skateboards; ice skates; toy roller skates; toy
in-line skates and accessories, namely, knee, wrist, and
elbow pads for athletic use; water squirting toys; teddy
bears; wind up walking toys; wind up toys; non-motorized
non-electric mobile self-propelled non-riding transportation
toys (term considered too vague by the International Bureau
- Rule 13 (2) (b) of the Regulations); toy trucks; twirling
batons; toy zip guns; gymnastic apparatus; balls, namely,
playground balls, soccer balls, sportballs, baseballs,
basketballs; baseball gloves; swimming aids, namely,
swimming floats for recreational use; inflatable swimming
pools for recreational use; kickboard flotation devices for
recreational use; gymnastic parallel bars; skis; snow skis;
snowboards; skipping ropes; jump ropes; snow sleds for
recreational use; surf fins; surfboards; swim boards for
recreational use; bodyboards; swim fins; inflatable and
buoyant bath toys; ride on toys; musical toys; latex squeeze
toys; exercise equipment, namely, stationary bikes,
treadmills, stair stepping machines; exercise equipment,
namely, weight lifting machines, and free weights;
non-illuminating Christmas tree ornaments; playing cards;
coin-operated and non-coin operated stand-alone video output
game machines; coin-operated video games, and toys, namely,
battery-operated computer game with LCD screen which
features animation and sound effects
41
Entertainment services, namely, the production and
distribution of a serial children's television show and
related short film clips; fan club services (term considered
too vague by the International Bureau - Rule 13 (2) (b) of
the Regulations); arranging and conducting entertainment and
educational exhibitions in the field of children's
entertainment; producing video games and multimedia
entertainment for children (term considered too vague by the
International Bureau - Rule 13 (2) (b) of the Regulations);
production and distribution of virtual reality and augmented
reality entertainment in the nature of interactive videos
and games for young children (term considered too vague by
the International Bureau - Rule 13 (2) (b) of the
Regulations)
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