ESPORTS ASSESSMENT LABS

WIPO WIPO 2021

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Die Internationale Marke ESPORTS ASSESSMENT LABS wurde als Bildmarke am 11.03.2021 bei der Weltorganisation für geistiges Eigentum angemeldet.

Logodesign (Wiener Klassifikation)

#Kreise #Briefe, die eine besondere Form des Schreibens darstellen #Ein Kreis #Kreise, die ein oder mehrere Dreiecke oder Linien enthalten, die einen Winkel bilden (geben Sie den Inhalt an)

Markendetails Letztes Update: 12. Oktober 2022

Markenform Bildmarke
Aktenzeichen 1590556
Registernummer 1155474
Länder Australien Vereinigte Staaten von Amerika (USA)
Basismarke NZ Nr. 1155474, 05. Februar 2021
Anmeldedatum 11. März 2021
Ablaufdatum 11. März 2031

Markeninhaber

109 Fanshawe Street
Auckland 1010
NZ

Markenvertreter

Aon Centre, Level 22, 1 Willis Street NZ

Waren und Dienstleistungen

09 Downloadable software and mobile applications in relation to advice, information, training programs, activity programs, audio books, texts, articles, messages, images, photographs, moving images, still images, graphic works, musical recordings, sound recordings, videos, audio-visual recordings, games, and multimedia files in the field of cognitive development, brain training, reaction improvement, gaming technique, gaming skills development, meditation and mindfulness; downloadable software and mobile applications for use in mindfulness, meditation and meditation training; downloadable mobile applications for accessing meditations and explanations of mindfulness practice; computer software applications, downloadable; computer game software, downloadable; computer game software downloadable from a global computer network; computer game software, recorded; computer software platforms, recorded or downloadable for developing and assessing eSport skills; downloadable computer game software via a global computer network and wireless devices; computer game programs and game skill development and assessment programs downloaded via the internet; electronic sports training simulators; computer peripherals; headphones; electrical controlling devices; headsets for virtual reality games; computer mice, keyboards, cameras, headsets, and styli; computer game software, computer game discs, downloadable computer game programs, computer game software downloadable from a global computer network, electronic games software for wireless devices, interactive multimedia computer game programs; augmented reality software for playing video games and developing and assessing gaming skills; virtual reality software for playing video games developing and assessing gaming skills
41 Entertainment and educational services, namely esports and online game contests, tournaments, competitions, events, or exhibitions; online game services provided via web-based system or online portal for gamers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for computer game playing purposes; entertainment and educational services, namely, providing online games and questionnaires designed to improve learning, memory, attention, perception, cognitive abilities, processing speed, vocabulary and wellness; entertainment and educational services, namely, providing brain training games on-line and in mobile wireless form; entertainment and educational services, namely, providing online games and questionnaires designed to challenge and improve learning, memory, attention, perception, cognitive abilities, processing speed, vocabulary and wellness; entertainment and education services, namely, providing online computer games that monitor your gaming skills, track improvement, and rate individuals against others; educational services, namely, providing cognitive fitness programs; education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; entertainment services, namely providing temporary use of non-downloadable game software that allows users to create, modify, upload, download, share, preview, and publish user created interactive video game content, music, and other media files via a global computer network; electronic games services provided by means of the internet; arranging of contests; providing online augmented reality games; providing online information about video games; providing online trivia, tips and strategies for video games; providing online virtual reality games; information and advisory services relating to the aforesaid
42 Providing temporary use of non-downloadable cognitive stimulation computer programs that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact the user's gaming and eSport development; providing temporary use of non-downloadable software to measure and monitor your gaming skills, track improvement, and rate individuals against others; computer software design; computer software design and development in the field of video games and players development and performance ratings; platform as a service (PaaS) featuring computer software platforms for use in database management in the field of video games, and player review and development; software as a service (SaaS) services namely software for displaying in-game data and scores, for playing video games, for recording time in video games, for recording video game footage, for taking screenshots of video games, for database management in the field of video games and for video game enhancements; information and advisory services relating to the aforesaid
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Markenhistorie

Datum Belegnummer Bereich Eintrag
07. Oktober 2022 2022/41 Gaz US RAW: Rule 18ter(2)(ii) GP following a provisional refusal
06. Januar 2022 2022/6 Gaz AU RAW: Rule 18ter(2)(ii) GP following a provisional refusal
16. November 2021 2021/46 Gaz US Ablehnung
31. Juli 2021 2021/32 Gaz AU Ablehnung
11. März 2021 2021/17 Gaz NZ Eintragung

ID: 141590556