25
Clothing; headgear; footwear; parts and accessories for all
the aforesaid goods, included in this class
28
Games; toys, in particular electronic toys; board games;
playing cards; jigsaw puzzles; masks [playthings]; toy
figures and their accessories; gymnastic and sporting
articles, not included in other classes; paper hats [party
novelties]; paper streamers [party novelties]; parts and
accessories for all the aforesaid goods, included in this
class
35
Business management in relation to sports teams, in
particular electronic sports teams, and a worldwide online
social network, in particular for users of computer, video,
internet, browser and cell phone games and any other
interactive, electronic or visual game, and in particular
for the purpose of organizing and participating in
multiplayer games, game tournaments and computer game
leagues; organizing and holding sports events [for
commercial purposes], in particular electronic sports events
and game fairs, in particular computer and video game fairs;
rental of advertising space; sports agency services of a
sports agency, in particular for electronic sports, namely
in the form of public relations services, namely advice on
communication with journalists as a public relations agency;
public relations services; planning and organization of
advertising and sponsoring activities; search for sponsors
for sports events [for commercial purposes], in particular
electronic sports events; consultancy services relating to
personnel management, in particular with regard to
electronic sports teams; merchandising; collection,
systematization and management of data in computer
databases; sales promotion and advertising; business
management; business administration; office services;
wholesale and retail services, including via the internet,
teleshopping channels, and online and catalog mail order
services in respect of computer hardware and accessories,
included in class 9, apparatus for recording, broadcasting
and reproduction of sound and images, sound and video
recordings [prerecorded data carriers], prerecorded and
unrecorded electronic, magnetic and electromagnetic data
carriers and data storage media, in particular CDs, DVDs,
USB flash drives, floppy disks, video discs [optical discs],
magnetic cards or encrypted cards, sound carriers, video
sound carriers, digital image carriers, software storage
media and digital storage media, computer programs and
software for computers and mobile devices, in particular
computer software and software for computers and mobile
devices, in particular computer, video, Internet, browser
and cell phone game software and software for any other
interactive, electronic or visual game, electronic payment
processing software, authentication software, downloadable
electronic publications, electronic tickets, tickets in the
form of magnetic cards, electronic notice boards,
eyeglasses, sunglasses and cases for eyeglasses,
screensavers and downloadable wallpapers for electronic
devices [software], helmets, printed matter, in particular
strategy books, comics, operating instructions and user
manuals, printed forms, work instructions, program
documentation, manuals, magazines, printed accompanying
material for software and computer hardware, in particular
for computer, video, Internet, games, browser games, cell
phone games and any other interactive, electronic or visual
games, merchandising articles, namely stationery, calendars,
notebooks, cards, posters, placards, stickers, decals,
greeting cards, writing paper, envelopes [stationery], paper
decorations, paper pennants, paper flags, bags, pouches and
goods for packing, wrapping and storing made of paper,
cardboard or plastics, leather and imitations of leather,
furs [animal skins] and animal skins, and goods made of
these materials, in particular handbags, sports bags,
waterproof bags, fanny packs, roller bags, traveling bags,
wallets, belt pouches, cases, shopping bags, business card
cases, card cases [notecases], boxes, bags for children,
garment bags for travel, vanity cases, not fitted,
travelling sets, rucksacks, key cases, school bags, beach
bags, toiletry bags, shoe bags, gym bags, leather luggage
tags, leather bags [envelopes, pouches] for packaging,
straps for soldiers' equipment, girths of leather, leather
threads, leather boxes, leather rivets, leather cords,
umbrella covers, luggage, bags, wallets and other carrying
containers, suitcases, umbrellas, parasols, walking sticks,
harnesses, saddlery, whips and clothing for animals,
clothing, headgear, footwear, games, toys, especially
electronic toys, board games, playing cards, jigsaw puzzles,
masks [playthings], toy figures and their accessories,
gymnastic and sporting articles, not included in other
classes, paper hats [party novelties], paper streamers
[party novelties]
38
Provision of access to a worldwide computer network;
provision of access to internet content via a hyperlink;
telecommunications services providing access to global
online networks and to portal sites and platforms, chat
rooms, blogs and forums on the internet, in particular for
electronic athletes and users of computer, video, internet,
browser and cell phone games and any other interactive,
electronic or visual game, and in particular for gaming and
entertainment services and the organization of and
participation in multiplayer games, game tournaments and
computer game leagues; transmission of news, information,
images and texts of any kind; transmission and broadcasting
of television, radio and internet programs
41
Entertainment services; cultural and sporting activities;
organization and conducting of gaming events on the
internet; organization and conducting of sporting
competitions; organization of gaming events, namely
arrangement of teams, in particular electronic teams;
organization and implementation of gaming events, namely
computer, video, internet, browser and cell phone gaming
tournaments, leagues and congresses [online and offline] as
well as tournaments, leagues and congresses relating to
other interactive, electronic or visual games, in particular
with sports teams and electronic sports teams; organizing
and conducting gaming events, in particular computer, video,
internet, browser and cell phone gaming tournaments, leagues
and congresses [online and offline] and tournaments, leagues
and congresses relating to other interactive, electronic or
visual games; providing information about sports teams, in
particular electronic sports teams, computer games, video
games, internet games, browser games, cell phone games and
other interactive, electronic or visual games, tournaments,
leagues and congresses; fan club services [entertainment];
seat reservation for sports activities; seat reservation for
cultural activities; publication of printed matter, also in
electronic form, not downloadable, except for advertising
purposes; provision of games on the internet [not
downloadable]; entertainment through performances in the
field of electronic sports, in particular in the context of
computer, video, internet, browser and cell phone game
tournaments, leagues and congresses [online and offline] and
tournaments, leagues and congresses relating to other
interactive, electronic or visual games
45
Legal services, in particular relating to sport and
electronic sports and television entertainment and
advertising; licensing services; consultancy services
relating to the legal aspects of franchising; exploitation
of industrial property rights and copyrights by licensing of
film, television and radio productions and all other image
and sound programs as well as print media and other
publishing products, in particular with regard to sports
teams and electronic sports teams, sports and game events,
in particular computer, video, internet, browser and cell
phone game tournaments, leagues and congresses; exploitation
of film, television and other further copyrights in the
field of merchandising; administration of copyrights;
consultancy services relating to intellectual property;
exploitation of licenses and industrial property rights by
licensing, in particular for the broadcasting of sporting
events, in particular electronic sporting events;
exploitation of industrial property rights and copyrights by
licensing articles, radio programs, television reports and
films by granting licenses for use via sound and image
carriers; exploitation of rights to contributions in
newspapers and magazines by licensing and granting licenses;
consultancy and information services relating to all the
aforementioned services, included in this class
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