09
Wearable computer hardware; virtual, augmented and mixed
reality software; computer hardware for virtual, augmented
and mixed reality applications and environments; data
processing apparatus; computer central processing units;
goggles for enabling virtual, augmented and mixed reality
experiences; human computer interface hardware, namely,
headsets, remote control units, and wearable peripherals for
connecting with computers; near-eye display optics; virtual,
augmented and mixed reality game software; downloadable
computer application software for mobile phones and portable
electronic devices, namely, software for set up and
configuration of preferences and settings for augmented,
virtual and mixed reality platform, providing information
related to the proper alignment of wearable augmented,
virtual and mixed reality hardware, transmitting and
receiving text, audio visual material and data from wearable
augmented, virtual and mixed reality hardware, and
controlling wearable augmented, virtual and mixed reality
hardware; computer software for recording, storing,
transmitting, receiving, displaying and analyzing data from
wearable computer hardware; scientific, photographic,
cinematographic, optical, and teaching apparatus and
instruments, namely, hardware and software for use in
enabling computers, handheld consoles, tablet computers,
mobile devices, and mobile phones to provide experiences;
apparatus for recording and other digital recording media,
namely, audio recorders and video recorders; computer
software programs for transmitting, receiving, downloading,
sharing, displaying, and interacting with audiovisual
content, documents, files and data in the field of business
and entertainment; human computer interface software for
interacting with and transferring and receiving audio-visual
content, documents, files, and data in the field of business
and entertainment; video display hardware, video display
software; virtual reality game software
16
Comic books and graphic novels enhanced with specialized
covers and content; printed publications, namely, books,
newspapers, photographs, magazines and periodicals in the
fields of technology, current events, medicine, culture,
food, style, toys, home office products, news,
entertainment, education, cultural events, lifestyle and
sports and blogs about information relating to technology
for delivering virtual world experience; printed educational
publications, namely, books, magazines, periodicals and
teaching materials in the fields of virtual reality,
augmented reality, mixed reality, computer hardware and
software, technology, current events, medicine, culture, pop
culture, music, concerts, food, style, apparel, toys, home
office products, news, entertainment, education, cultural
events, lifestyle and sports, and blogs about information
relating to technology for delivering virtual world
experience
28
Virtual, augmented and mixed reality headsets adapted for
use in playing video games; apparatus for electronic games
adapted for use with an external display screen or monitor;
hand held units for playing electronic games
35
On-line retail store services featuring wearable computer
hardware, virtual, augmented and mixed reality software,
computer hardware for virtual, augmented and mixed reality
applications and environments, data processing apparatus,
computer central processing units, goggles for enabling
virtual, augmented and mixed reality experiences, human
computer interface hardware, namely, headsets, remote
control units, and wearable peripherals for connecting with
computers, near-eye display optics, virtual, augmented and
mixed reality headsets adapted for use in playing video
games, apparatus for electronic games adapted for use with
an external display screen or monitor, hand held units for
playing electronic games, downloadable applications,
educational and entertainment content, downloadable
applications, namely, virtual, augmented and mixed reality
applications, live and recorded musical and sports
performances and sports programming, motion pictures,
streaming audiovisual and multimedia content and educational
programming
38
Computer services, namely, providing on-line facilities for
real-time interaction with other computer users concerning
topics of general interest; computer services, namely,
computer aided transmission of text, static images, video
and sound through a portable electronic device; streaming of
television shows via a global computer network; web media
services, namely, streaming of audio, visual and audiovisual
material via a global computer network
41
Entertainment services, namely, providing information
relating to music and games; entertainment services, namely,
providing on-line computer games; entertainment services,
namely, providing online virtual, augmented and mixed
reality environments and content; providing blogs, news,
information and non-downloadable publications in the field
of entertainment, education, and virtual, augmented and
mixed reality technology via a website; educational
services, namely, conducting conferences in the field of
development of software for use on a mixed, augmented and
virtual reality platform and distribution of educational
course materials in connection therewith; educational
services, namely, developing, arranging, and conducting
educational conferences and programs and providing courses
of instruction all the foregoing in the field of development
of software for use on a mixed, augmented and virtual
reality platform
42
Providing temporary use of non-downloadable computer
software for transmitting, sharing, receiving, downloading,
displaying, interacting with and transferring content, text,
visual works, audio works, audiovisual works, literary
works, data, files, documents and electronic works; computer
services, namely, providing information in the fields of
technology and software development via a global computer
network; computer technical support services, namely,
troubleshooting in the nature of diagnosing computer
hardware and software problems; computer services, namely,
cloud hosting provider services; providing temporary use of
on-line non-downloadable cloud computing software for use in
electronic storage of data; computer services, namely,
computer software development in the field of mobile
applications; application service provider, namely, hosting,
managing, developing, and maintaining applications,
software, and web sites, in the fields of personal
productivity, wireless communication, mobile, information
access, and remote data management for wireless delivery of
content to handheld computers, laptops and mobile electronic
devices; providing temporary use of non-downloadable
computer software for business, namely, software for
connecting doctors with medical patients and providing
medical information to doctors
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