09
Software, namely, downloadable mobile applications for use
in esports leagues, namely, mobile applications for managing
and participating in esports leagues and video game
competitions; downloadable mobile application for providing
esports programming and information; downloadable mobile
application for providing previews, alerts, replays, video
clips of esporting competitions, and web cam feeds, all in
the field of esports and video games; downloadable mobile
application for providing entertainment and eSports related
news, and for operating computer peripherals and headphones;
computer peripherals; headphones; blank USB flash drives;
mouse pads; computer memory devices; rechargeable battery;
cabinets for loudspeakers; wearable activity trackers; cases
for smartphones; headphones; monopods used to take
photographs by positioning a smartphone or camera beyond the
normal range of the arm
16
Printed matter, posters, programs, comics, trading cards,
stickers
18
Backpacks, courier bags, duffle bags, umbrellas, wallets,
luggage
25
Clothing for men, women, and children, namely, shirts,
t-shirts, sport shirts, polo shirts, sweatshirts, sweaters,
jerseys, pants, hats, caps, beanies, costumes, gloves,
headgear, hoodies, jackets, shoes, shorts
28
Toys, games and playthings; sporting articles; decorations
for Christmas trees; toy action figures and action figure
accessories, console game controllers
41
Entertainment services, namely, providing esports and video
game programming, competitions and leagues and other related
content in the nature of esports matches, esports related
television shows, and interview programs featuring esports
players and video game participants delivered by television,
radio, and the internet being accessible via mobile software
applications and also featuring information, previews,
replays, and video clips of esports and video game
competitions, distributed via various platforms across
multiple forms of transmission media, all in the field of
esports and video games; entertainment services in the
nature of esports and video game competitions and leagues,
provided via downloadable mobile software applications and
distributed via various platforms across multiple forms of
transmission media; entertainment services in esports and
video game competitions; education services; providing of
training; entertainment services; sporting and cultural
activities
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