mk2 VR

WIPO WIPO 2018

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Die Internationale Marke mk2 VR wurde als Bildmarke am 22.03.2018 bei der Weltorganisation für geistiges Eigentum angemeldet.

Logodesign (Wiener Klassifikation)

#Briefe, die eine besondere Form des Schreibens darstellen #Zahlen, die eine besondere Form der Schrift darstellen #Serie von Briefen, die verschiedene Formen des Schreibens darstellen #Buchstabenreihen in verschiedenen Dimensionen #Monogramme, die aus verschlungenen, überlappenden oder anderweitig kombinierten Buchstaben bestehen

Markendetails Letztes Update: 29. September 2022

Markenform Bildmarke
Aktenzeichen 1424488
Registernummer 4349444
Länder Vereinigte Staaten von Amerika (USA)
Basismarke FR Nr. 4349444, 11. August 2017
Anmeldedatum 22. März 2018
Ablaufdatum 22. März 2028

Markeninhaber

55, rue Traversière
F-75012 Paris
FR

Markenvertreter

93 rue La Boétie F-75008 Paris FR

Waren und Dienstleistungen

09 Photographic apparatus and instruments; cinematographic apparatus and instruments; audiovisual apparatus and instruments; videographic apparatus and instruments; magnetic and digital apparatus and media for recording, broadcasting, reproducing and preserving sound, images and data; data storage devices; media content; electronic databases; data processing equipment and computers; computer peripheral devices; photographic, multimedia, audiovisual and information technology devices; radio receivers and audio devices; 3D spectacles; audiovisual headsets for video games; virtual or augmented reality helmets; connected objects for use with electronic devices for virtual or augmented reality experiments; software; downloadable computer software applications; software platforms; software applications for mobile telephones; virtual and augmented reality game software and virtual and augmented reality game software applications; augmented reality software for mobile devices; augmented reality software for mobile devices for integrating electronic data with real-world environments; electronic display devices; display devices, television receivers and devices for films and videograms and electronic games
16 Printing products (printed matter); books; magazines; posters; photographs, lithographs; framed or unframed paintings [pictures]; printed instructional or teaching material; paper; cardboard
28 Games; toys; video game apparatus; electronic video game machines; video game machines for virtual or augmented reality experiments; game consoles; controls for game consoles; goggles, helmets, gloves, intended for use with video games for virtual or augmented reality experiments
35 Advertising; sales promotion for others; business consulting for the use of virtual or augmented reality in conducting their business, advertising, public relations, promoting their sales; demonstration of goods; presentation of goods and services of others on any means of communication for retail sale; organization of exhibitions for commercial or advertising purposes; providing space, time and advertising media; commercial information and advice for consumers; retail sale of cultural goods namely books, magazines, DVDs, CD-ROM recordings, computer software, virtual and augmented reality computer software and applications, virtual or augmented reality computer games, computer hardware and computer peripherals, electronic glasses, head-mounted displays, remote controls and connected objects for the use of applications and games using virtual or augmented reality technologies; services provided by a franchiser, namely commercial assistance in the operation or management of industrial or commercial companies; Information about the applications of virtual reality technology in the field of advertising and sales promotion; services facilitating the sale and exchange of goods and services of others via computer and communication networks; providing online markets for sellers of products and/or services; providing online infrastructures for bringing sellers and buyers into contact; business networking
38 News agencies; broadcast of radio and television programs; communications by and/or between computers and computer terminals; providing chat rooms and Internet forums; electronic messaging; transmission of digital files; streaming of data; providing access to databases of virtual and augmented reality technologies and their applications; information on the applications of virtual and augmented reality technology in the telecommunications field
41 Education; training; entertainment; sporting and cultural activities; production and distribution of cinematographic films, radio and television programs, content for the animation of websites, virtual reality content; digital video, audio and multimedia entertainment publishing services; production of audiovisual content of computer games; show production; production of music concerts; rental of video films; rental of motion pictures; rental of sound recordings; rental of computer game programs; rental of computer applications for virtual or augmented reality experiences; operating cinemas, theaters and exhibition venues, recreation and entertainment areas, facilities and equipment for virtual and augmented reality experiences; organizing exhibitions, seminars, conferences and forums for educational, cultural or entertainment purposes; organization of events and exhibitions of a cultural or educational nature; organization of shows [impresario services]; editing of printed matter containing pictures, other than for advertising purposes; publication of texts other than advertising texts; electronic publication of books and journals online; provision of non-downloadable online electronic publications; provision of computer games online; entertainment information; booking of seats for shows; post-production publishing services in the field of music, videos and films; news reporter services; photography services; information and advice on the applications of virtual and augmented reality technology in the field of education, training, entertainment and sports and cultural activities
42 Design and development of computer hardware for operating applications and computer games for virtual and augmented reality experiences; graphic arts design services; digital imaging services; programming computer game software and interactive games online; computer programming services for creating videos and virtual or augmented reality games; programming of software allowing the creation and the functioning of social networks; hosting of websites and electronic infrastructures for others allowing the organization of exchange forums via communication networks; application service provider [ASP], namely hosting of third-party application software; providing temporary web applications for social networking, creating a virtual community, and transmitting virtual and augmented reality content and data
43 Café services; bar services; services for providing food and drink; catering services; temporary accommodation; hotels, hostels and boarding houses, tourist and holiday accommodation; rental of facilities for events and temporary facilities for offices and meetings; rental of meeting rooms
Die Bezeichnungen wurden automatisch übersetzt. Übersetzung anzeigen

Markenhistorie

Datum Belegnummer Bereich Eintrag
07. August 2020 2020/33 Gaz US RAW: Rule 18ter(2)(ii) GP following a provisional refusal
15. November 2018 2018/46 Gaz US Ablehnung
22. März 2018 2018/37 Gaz FR Eintragung

ID: 141424488