GUILDWARS2 PATH OF FIRE

WIPO WIPO 2018

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Die Internationale Marke GUILDWARS2 PATH OF FIRE wurde als Bildmarke am 30.01.2018 bei der Weltorganisation für geistiges Eigentum angemeldet.

Logodesign (Wiener Klassifikation)

#Natürliche Phänomene #Fabelhafte Tiere #Briefe, die eine besondere Form des Schreibens darstellen #Zahlen, die eine besondere Form der Schrift darstellen #Wirbel, Drehbewegungen, Tornados #Drachen

Markendetails Letztes Update: 10. März 2020

Markenform Bildmarke
Aktenzeichen 1422127
Länder Australien Schweiz Europäische Gemeinschaft Mexiko Norwegen Neuseeland Russland
Basismarke US Nr. , 10. Juni 2024
Anmeldedatum 30. Januar 2018
Ablaufdatum 30. Januar 2028

Markeninhaber

12, Daewangpangyo-ro,
644beon-gil,
KR

Markenvertreter

1840 Century Park East Suite 1900 US

Waren und Dienstleistungen

09 Computer and video game software; computer software enabling users of communication devices to simultaneously access databases and global computer networks; computer game software downloadable from a global computer network; virtual reality game software; electronic game software for handheld and wireless electronic devices; computer communications software for connecting computer network users; computer and video game software for use on connectable systems for individual, peer-to peer, online and multiplayer play; computer programs for use in tracking the status of various users online interactive gaming services, and for matching online game players with players of all skill levels; downloadable computer software for mobile phones, tablets and other electronic mobile devices in the field of social media for the creation and exchange of user-generated content; downloadable mobile applications for gaming on social media platforms by one or more players; computer game software enabling users to play games with mobile phones, tablets and virtual reality devices
38 Providing multiple use access to global computer information networks for the transfer and dissemination of a wide range of information pertaining to entertainment, games and educational applications; providing on-line chat rooms, electronic bulletin boards and discussion forums for transmission of messages among users in the field of general interest; electronic, electric and digital transmission of data; video broadcasting; electronic mail services; video streaming of on-line computer game contests and tournaments on the Internet
41 Entertainment services, namely, providing on-line virtual environments in which users can interact through social media for entertainment purposes; providing entertainment in the nature of electronic games, and multiplayer electronic gaming, and multiplayer game competitions, all by means of the internet, electronic and digital communications networks; providing entertainment information, entertainment advice, and on-line non-downloadable electronic publications in the nature of magazines, newsletters, reports, manuals, journals, and collaborative web page content in the nature of wikis in the fields of electronic entertainment, games, amusement type activity games and multiplayer game competitions, all by means of the internet, electronic and digital communications networks; on-line electronic publishing services, namely, development and dissemination of text and graphic works featuring entertainment in the field of games; providing a website featuring non-downloadable videos featuring animated video game characters; providing information on-line relating to computer games and computer enhancement for games and providing on-line non-downloadable electronic books in the field of computer games and role-playing games; providing online journals, namely, entertainment and educational blogs featuring information regarding computer and video games on the Internet; providing websites with entertainment and educational blogs featuring information regarding computer and video games, which permit user commentary and opinion through the Internet; providing on-line computer games, providing a web site featuring drawings, and providing entertainment-based multimedia materials in the nature of videos, film clips, digital photographs and entertainment information, all by means of the internet, electronic and digital communications networks; entertainment services in the form of electronic, non-downloadable computer and video games provided by means of the Internet, and providing of entertainment advice, consultancy and information in the field of multimedia entertainment software production; arranging and conducting competitions for video gamers and computer game players; arranging online computer and video game competitions for interactive game players; providing on-line trivia, tips and strategies for computer games; entertainment services in the nature of an online interactive real time, role playing game for others over a global and local area networks; entertainment services in the nature of an online interactive game provided by means of a global computer network; providing entertainment information and entertainment news in the field of on-line and electronic games, electronic sporting events and tournaments; providing on-line instruction in the field of on-line and electronics games, electronic sporting events and tournaments
42 Multimedia entertainment software production services
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Markenhistorie

Datum Belegnummer Bereich Eintrag
11. September 2019 2020/11 Gaz MX Ablehnung
03. September 2019 2019/36 Gaz CH Ablehnung
23. August 2019 2019/35 Gaz NO Ablehnung
03. Mai 2019 2019/18 Gaz AU Ablehnung
13. März 2019 2019/12 Gaz RU Ablehnung
15. Februar 2019 2019/8 Gaz EM Ablehnung
29. Januar 2019 2019/5 Gaz NZ Ablehnung
30. Januar 2018 2018/35 Gaz US Eintragung

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