25
Clothing; footwear; headgear
32
Beer; mineral water [beverages]; aerated water;
non-alcoholic beverages; fruit drinks; juices; vegetable
drinks; vegetable juices; energy drinks; whey beverages;
non-alcoholic isotonic, hypertonic and hypotonic beverages;
syrups for making beverages; preparations for making
beverages
35
Advertising, marketing and promotional services; commercial
services and consumer information, namely auctioneering,
rental of automatic vending machines, brokerage, organising
business contacts, collective buying, commercial evaluation,
preparation of competitions, agency business, import and
export services, negotiation and brokerage, ordering, price
comparison, procurement services, for others, subscription
services; retail and wholesale services relating to
electronic and digital games devices, game software,
magnetic, optical and optomagnetic storage media recorded
with data, software, pictures, films and music, computer
hardware and software, telecommunications products and spare
parts and accessories therefor, clothing, headgear and
footwear, leather goods, home textiles, fan articles,
spectacles and spectacle frames, games, toys, playthings,
sporting articles and equipment, foodstuffs, beverages and
luxury foods, nutritional supplements, perfumery and
cosmetics; business assistance, management and
administrative services; business analysis, research and
information services; rental and leasing of objects in
connection with providing the aforesaid services, included
in this class, namely leasing and rental of vending
machines, office equipment, office apparatus and office
machines, publicity and marketing presentation materials,
sales stands; consultancy and information in relation to the
aforesaid services, included in this class; merchandising
(sales promotion); administration services in the field of
customer loyalty, incentives, privilege card and bonus
programs; consumer consultancy; business organisation and
management of customer incentive, bonus, loyalty and gift
schemes; advertising and public relations activities to
attract customers; organising of prize draws, gift
campaigns, coupons campaigns and lotteries for customers in
relation to customer loyalty programs, customer loyalty,
marketing production and distribution of print advertising,
on-line advertising, radio and television commercials;
organisation of trade fairs in relation to digital games
38
Telecommunications services; streaming of digital games,
films and other digital content; transmission and
broadcasting of radio and television programs as well as
podcasts in relation to digital games; electronic message
collection and transmission in relation to digital games;
providing on-line forums for communication in the field of
audio, visual and audio visual content
41
Preparation and production of films, shows, music
recordings, television and radio programs and photographic
reporting in relation to digital games; arranging and
organising of exhibitions in relation to digital games;
publication of books, periodicals, newspapers and magazines
in relation to digital games or for players of digital
games; arranging of competitions and presentation of live
performances for players of digital games; provision of
entertainment via podcast in relation to digital games;
entertainment services, namely, providing an on-line
computer game; provision of information relating to
electronic computer games provided via the Internet; on-line
gaming services via a telecommunications or computer
network; providing of information relating to entertainment
events and digital games via online networks and the
Internet; on-line entertainment services provided by means
of local and global area networks and computer databases or
telecommunication networks in relation to digital games
and/or for players of digital games; arranging and
conducting of sporting activities including in relation to
digital games or for players of digital games; rental of
studios and providing of studio services for sound and video
recordings in relation to digital games or the development
of digital games; publication of newsletters in the field of
digital games via e-mail; providing interactive multi-player
computer games via the internet and electronic communication
networks; entertainment information and advisory services
relating to digital games, provided on-line from a computer
database or the Internet or to mobile telephones
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