SMARTUS

USPTO USPTO 2004 IR CANCELLED; US REGISTRATION CANCELLED

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Die US-Marke SMARTUS wurde als Bildmarke am 03.09.2004 beim Amerikanischen Patent- und Markenamt angemeldet.
Sie wurde am 18.09.2007 im Markenregister eingetragen. Der aktuelle Status der Marke ist "IR CANCELLED; US REGISTRATION CANCELLED".

Markendetails

Markenform Bildmarke
Aktenzeichen 79006570
Registernummer 3294157
Anmeldedatum 03. September 2004
Veröffentlichungsdatum 03. Juli 2007
Eintragungsdatum 18. September 2007

Markeninhaber

FI-96320 Rovaniemi

Waren und Dienstleistungen

9 Computer user interface software for children's educational and pedagogical games, computer game software for recreational applications for use in schools and playgrounds, and electronic sensors incorporated into wrist band monitors, jumping grids, jumping tiles, and remote controls therefor, for the operation of game software by which the user can start and stop the game software, all of the foregoing sold as a unit; computer hardware, namely, central processing units; workstations, comprising computers, and computer peripherals, used for children's educational, pedagogical, and recreational purposes; computers, computer peripherals, and computer software connected to an external power source and to a wireless local area network for downloading applications from other workstations, scanners, monitors, namely voice display monitors, video monitors, television monitors and computer monitors comprising LCD large-screen displays, flat panel display screens, projections screens, and video screens, all incorporating loudspeakers, computer keyboards and portable monitors, and used with computer game software featuring sensor/tactile technology; computer software for children's pedagogical games, and computer software for recreational applications; graphical computer software development tools; prerecorded magnetic data carriers featuring instruction in the use of computers, mathematics, music, physical education, visual arts, science, zoology, biology, geography, psychology, social interaction, and linguistics; compact discs and DVD's featuring instruction in the use of computers, mathematics, music, physical education, visual arts, science, zoology, biology, geography, psychology, linguistics, and social interaction; computer game software and video game software for working with children to improve learning and to overcome learning disabilities and resistance to learning, featuring optical character recognition, data retrieval and analysis from tactile sensors, and tools for children to design and develop their own computer game programs, all for use in schools, day schools and playgrounds; computer game software for use on playground equipment featuring an action type game dealing with addition and subtraction, that can be played alone or in a group; computer game software based on optical character recognition and the recording of data from tactile sensors for the playground designed for use by teams of children, by which players conquer areas of the playground that are part of an imaginary figure world; computer game software for testing players' knowledge based on tactile sensors; computer game software that records data from tactile sensors, and containing games played on a grid to test reactions and skills of the players; computer and video game software for developing computer games to be played on playgrounds; computer and video game software featuring a jumping grid and linking game for simple and creative learning tasks in the fields of mathematics, languages, and general teaching; computer game software featuring radio frequency identification (RFID) tags for use on playgrounds and computers in schools, day schools and playgrounds; computer and video game software featuring grid games for use on computers and wristband monitors; computer game software utilizing graphical user interface for instruction in the use of computers and for instruction in mathematics, music, physical education, visual arts, science, zoology, biology, geography, psychology, social interaction, linguistics, and for use with games and playthings for use with computers, and for use with wristband monitors worn by children in schools, day schools and playgrounds, all sold as a unit; computer and video game software for designing and developing computer game programs for use on playgrounds and for teaching applications
28 Electronic game equipment for children, featuring jumping grids and tiles by which a user can start and stop the game
41 Educational services, namely, providing courses of instruction, seminars, and workshops in the fields of designing and developing children's playgrounds and learning environments in schools, day schools and playgrounds to promote learning of mathematics, music, physical education, visual arts, science, zoology, biology, geography, psychology, and social interaction, linguistics; providing training in the fields of physical fitness, mathematics, music, physical education, visual arts, science, zoology, biology, geography, psychology, social interaction, and linguistics; entertainment in the nature of circuses, basketball games, baseball games, football games, and ice-hockey games; entertainment services, namely, conducting live point collection games in the nature of simulated war games being a combination of physical and tactics games; entertainment services, namely, organizing games and conducting tournaments dealing with animal games, animal puzzle games, reaction and skill games, speed games, adventure games, right-wrong answer games, block games, word games, trivia games, board games, card games, and action skill games, all requiring simultaneous movement and calculating, counting and dramatic play for children and adults playing with children; organizing community sporting and cultural events
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ID: 1379006570