9
Digital video recorders; software for recording and playback of audio, video, animation and 3D sequences for use in the fields of entertainment, education, advertising, science, business, record-keeping or archiving; sound and video recording and playback machines and units for use in fields of entertainment, education, advertising, science, business, record-keeping or archiving; audio and video recordings featuring entertainment and educational subjects, namely, films, music, television programs, documentaries, news, comedy, variety shows, cartoons, video games, drama, general education, technology, science, history, pre-school, mathematics, biology, art, nature studies, and social studies with playback controls, interactive 3D navigation controls, editing controls, copying or referencing capability; computers; video game consoles for use with an external display screen or monitor, set-top boxes and adapters for use with televisions, with monitors or in portable electronic devices
28
Stand alone video game machines
38
Transmission and distribution of data or audio visual images via a global computer network or the Internet, namely, transmission and distribution of game play sequences via the Internet; streaming of audio and video material on the Internet; broadcasting of audio and video programming over the Internet
41
Audio, video and 3D sequence recording services for others; Internet audio, video and 3D playback services for others, namely, editing and reproduction of sound and images and providing editing and reproduction of game play sequences via the Internet
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