16
Printed materials, namely magazines, brochures, pamphlets, books, newsletters and manuals, all relating to electronics, computer and video games, related events, and the electronic, computer, and video gam hobbyist and enthusiast community
38
Electronic transmission of information, messages, data, pictures, sound and video by computer networks and a global communication network
41
Entertainment in the nature of live and virtual electronic, computer and video game contests, tournaments and events; entertainment, namely, providing access to on-line computer games
42
Association services for hobbyist and enthusiasts in the fields of computer amusement and online entertainment; computer services, namely providing electronic bulletin boards in the fields of electronic, video and computer games, online gaming
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