9
educational products for consumers and for the educational market, namely interactive CD ROM and computer software in the fields of traditional academic, problem-solving, social interaction and communication areas, software for coloring book emulation for use by children with disabilities, and software to present educational curriculum in the fields of traditional academic, problem-solving, social interaction, and communications areas
16
educational products for consumers and for the educational market, namely books, workbooks, and books with pre-recorded audio tapes sold as a unit, in the fields of traditional academic, problem-solving, social interaction and communication areas for use by children with disabilities
28
games, namely board games and computer game software for use by children with disabilities
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