9
Computer programmes; Computer software; Computer software applications, downloadable; Computer software applications; Computer software platforms; Cryptography software; Downloadable computer software applications; Downloadable software; Downloadable software applications; Platform software; Software; Software and applications for mobile devices; Software applications; Downloadable cryptographic keys for receiving and spending cryptocurrency; Utility, security and cryptography software; Software for processing electronic payments to and from others
35
Advertising; Advertising and marketing; Advertising and publicity; Advertising through all public communication means; Advertising via electronic media and specifically the internet; Advertising via the Internet; Direct mail advertising; On-line advertising on a computer network; On-line advertising; Business management; Business management organisation; Business administration and management; Conducting commercial events; Commercial trading and consumer information services; Organization of trade fairs, exhibitions and events for commercial or advertising purposes; Organizing exhibitions and events in the field of virtual reality, mixed reality, augmented reality, blockchain and cryptocurrency industries for commercial or advertising purposes
36
Virtual currency services; Virtual currency exchange; Virtual currency transfer services; Financial exchange of virtual currency; E-wallet payment services; Electronic wallet services (payment services); Electronic transfer of virtual currencies; Processing of electronic payments; Electronic processing of payments; Electronic processing of payments via a global computer network; Issuing tokens of value; Tokens of value (Issue of -); Provision of prepaid cards and tokens; Trading and exchange services relating to digital assets, blockchain technology and cryptocurrencies; Providing monetary grants; Cryptocurrency services, namely, providing a digital currency or digital token
38
Providing multiple-user access to a global computer information network; Providing multiple-user access to a global computer network; Providing user access to computer networks and the Internet; Providing user access to global computer networks; Providing user access to a global computer network; Providing user access to a global computer network and online sites containing information on a wide range of topics; Providing access to a virtual space in which users are and will be able to interact and connect with each other; Providing access to an online community forum for users to share and stream information, audio, video, real-time news, entertainment content, or information, to form virtual communities, and to engage in social networking; Message sending and receiving services; Electronic transmission of digital photo files, videos, and audio-visual content among internet users; Telecommunication services, namely, electronic exchange of voice, data, audio, video, text, and graphics accessible via the internet and other communications networks; Text, audio, and video messaging services; Providing online chatrooms, online forums, and electronic bulletin boards for transmission of messages among computer and electronic game and metaverse users
41
Education; Entertainment; Sporting and cultural activities; Educational services, namely, developing, organizing and conducting classes, seminars, conferences, workshops, in the field of blockchains and distributed computing platforms; Entertainment services, namely, provision of facilities in which consumers can participate in virtual reality and augmented reality environments for recreational, leisure, entertainment, or educational purposes; Electronic game services provided by electronic communication means; Entertainment services, namely, providing online facilities for streaming entertainment content and live streaming video of entertainment events; Organizing exhibitions and events in the field of interactive entertainment, virtual reality, mixed reality, augmented reality, consumer electronics, and video game entertainment industries for cultural or educational purposes
42
Platform as a Service (PaaS); Social network and virtual worlds software development, hosting and management; Research and development of technology in the field of cryptography used on public blockchains; Design, development and implementation of software in the field of block chains; Research and development of software