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Mobile phones; Smartphones; Computers; Handheld computers; Tablet computers; Computer peripherals; Smartphone peripherals; Smart watches; Wearable activity trackers; Smart glasses; VR headsets; Wireless earbuds; Headphones; Wireless Headphones; Wireless earphones; Wearable peripherals for playing video games; 3D glasses; Optical goods; Wearable displays; Screens; Head-worn displays; Interactive touch screens; Interaction interfaces for computers, smartphones, smart watches; Hand-held electronic digital devices that allow access to the Internet and to send, receive and store calls, voice messages, e-mail, data, images, audio, video and multimedia content; Memory devices; Data storage devices; Data processing devices; Parts and accessories for computers, computer peripherals, mobile phones, smartphones, smart watches, smart glasses; Batteries; Power bank; Solar batteries; Rechargeable batteries; Battery chargers; Portable chargers; Wireless battery chargers; Wireless chargers for computers, computer peripherals, mobile phones, smartphones, smart watches, smart glasses; Chargers for computers, computer peripherals, mobile phones, smartphones, smart watches, smart glasses; Modem, switch, router, server; Computer software; Software for setting up, controlling, operating and controlling computers, computer peripherals, smartphone peripherals, smartphones and smart watches, smart glasses, wireless earphones, headphones, headsets, handheld digital electronic devices; Downloadable e-wallets; Computer software to facilitate business transactions through mobile communication devices; Software for processing, transmitting and displaying text, data, images, audio, audiovisual and other multimedia content; Software for sending and receiving electronic messages, alerts, notifications, and reminders; Computer game software; Video game software; Virtual reality software; Operating system software; Edge computing enabled internet of things software; Software for navigating virtual and augmented reality environments; Software used to enable computers, handheld devices, and mobile phones to provide virtual and augmented reality
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