9
Protective and safety equipment; head protection; helmets for use in sports; optical devices, enhancers and correctors; spectacles to be used in connection to team and ball sports based on electric vehicles, including but not limited to Two-wheeled, self-balancing vehicle polo or other electric, electronic or computer game versions of the sport of polo; sports eyewear to be used in connection to team and ball sports based on electric vehicles, including but not limited to Two-wheeled, self-balancing vehicle polo or other electric, electronic or computer game versions of the sport of polo; media content; digital recording media; electronic storage media; digital storage media; mobile games; downloadable electronic game programs; digital games; computer games; video games; software; games software; interactive software; application software; mobile apps; educational software; virtual reality software; Information technology and audio-visual, multimedia and photographic devices; headsets; virtual reality headsets; data processing equipment and accessories (electrical and mechanical); peripherals adapted for use with computers and other smart devices; cases for mobiles; databases; electronic notice boards; audio-, video- and data recordings; electronic publications; electronic publications, downloadable; films, exposed; programs intended for television, recorded; navigation, guidance, tracking, targeting and map making devices; electronic global positioning systems; sensors, detectors and monitoring instruments; controllers and regulators; educational apparatus and simulators; virtual Reality [VR] motion simulators; humanoid robots with artificial intelligence; All the aforementioned goods only in connection to team and ball sports to be played on electric vehicles, limited to polo to be played on, ewheel, one-wheel, twowheel, self-balancing vehicle and other electrically powered motor vehicles and other electronic or computer game versions of the same sport
28
Sporting articles and equipment; toys, games, and playthings; tabletop games and gambling devices; playing cards and card game; board games; electronic games; apparatus for electronic games adapted for use with an external display screen or monitor; balls; clubs; electronic game machines; portable gaming devices; games adapted for use with television receivers; handheld audiovisual games on hardware platforms; computer game apparatus; video game machines; portable games and toys incorporating telecommunication functions; video game consoles; toy figures; smart robot toys; All the aforementioned goods only in connection to team and ball sports to be played on electric vehicles, limited to polo to be played on, ewheel, one-wheel, two-wheel, self-balancing vehicle and other electrically powered motor vehicles and other electronic or computer game versions of the same sport
42
IT-services; services relating to development, design, maintenance, programming, construction and writing of software; technical support services; technical support services relating to computer software and applications; hosting services; cloud computing; hosting of digital content; hosting of mobile applications; hosting for multimedia content in sports and entertainment; rental of computer software; rental of game software; platforms for gaming as software as a service [SaaS]; design services; development design, maintenance and programming of software games; development of computer and video games; computer graphics design services; design and development in connection with computer and video games and interactive entertainment products; technical information, advice and consultancy in connection with computer software, software applications, games, websites and audiovisual content; All the aforementioned services only in connection to team and ball sports to be played on electric vehicles, limited to polo to be played on, ewheel, one-wheel, two-wheel, self-balancing vehicle and other electrically powered motor vehicles and other electronic or computer game versions of the same sport