9
Digital media, namely, downloadable audio, video, audiovisual, and image files and recordings in the field of electronic sports; downloadable software for mobile devices for video content and applications in the field of electronic sports
35
Marketing services, namely, promoting the goods and services of others by allowing sponsors to affiliate their goods and services with participants or exhibitions in the field of electronic sports; online retail store services featuring virtual goods, namely, clothing for use in online virtual worlds; retail store services featuring virtual goods, namely, clothing for use in online virtual worlds; association services, namely, promoting the interests of participants in the field of electronic sports; promoting exhibitions in the field of electronic sports; promoting public interest in the field of electronic sports; providing a forum to showcase, display, demonstrate, and promote ideas, products, and services in the field of electronic sports
38
Media services in the nature of electronic transmission, broadcasting, streaming, and delivery of audio, video, and multimedia content in the field of electronic sports by means of the Internet, wireless communication, electronic communications networks, computer networks, telecommunications networks, information services networks, and data networks; providing online forums in the field of electronic sports; providing Internet chat rooms and electronic bulletin boards for transmission of messages among users in the field of electronic sports
41
Entertainment services, namely, organizing and conducting exhibitions in the field of electronic sports; provision of ongoing multimedia programs in the field of electronic sports distributed via various platforms across multiple forms of transmission media; organizing, scheduling, conducting, and promoting exhibitions in the field of electronic sports