09
Downloadable image files containing artwork authenticated by
non-fungible tokens (NFTs); virtual products downloadable
via computer programs, namely, cosmetics, soaps, perfumes,
books, posters, photographs, engravings, lithographs, works
of art (paintings and sculptures), jewelry articles,
timepieces, leather goods, haberdashery, luggage and
clothing, food products and beverages, printing articles and
stationery, furniture, household linen, crockery, games,
toys and gymnastic and sporting articles, lighting fixtures,
picture frames, mirrors, utensils and toiletry cases, art
objects, statues or figurines (statuettes) and busts in
wood, marble, synthetic resins, granite, stone, wax,
plaster, porcelain, terracotta, crystal or glass, coins,
statues, statuettes (figurines) and busts of precious
metals, gold or coated therewith; downloadable virtual
digital assets offered as a digital wallet; downloadable
digital files authenticated by non-fungible tokens [NFTs],
namely, photographs, audiovisual programs, television films,
cinematographic films, digital works of art, image files,
electronic publications, audio and video recordings;
downloadable multimedia files containing art objects, text,
audio clips, video clips, games authenticated by
non-fungible tokens (NFTs); downloadable audio and video
files authenticated by non-fungible tokens (NFTs);
downloadable digital image files authenticated by
non-fungible tokens (NFTs); downloadable digital video files
authenticated by non-fungible tokens (NFTs); downloadable
digital text files authenticated by non-fungible tokens
(NFTs); image, music, audio, video, multimedia files,
authenticated by non-fungible tokens (NFTs); digital
currency wallet software; downloadable computer software
used as cryptocurrency wallets; downloadable computer
software used as an electronic cryptocurrency wallet;
virtual reality and augmented reality software for
interactive entertainment and virtual or augmented reality
games; software for digital collectibles using
blockchain-based software technology and smart contracts;
digital artwork (downloadable) and downloadable digital
images; software for digital collectibles using
blockchain-based software technology and smart contracts;
downloadable digital media content, namely, digital
collectibles created from blockchain-based software
technology; downloadable digital files authenticated by
non-fungible tokens (NFTs); downloadable virtual products,
namely, computer programs featuring avatars intended for use
in virtual environments created for cultural or
entertainment purposes; software enabling users to access
audiovisual content and to interact with other users in a 3D
virtual reality environment for cultural, leisure or
entertainment purposes
35
Providing online sales areas for buyers and sellers of
virtual products and services for virtual goods; online
retail store services offering virtual products downloadable
via computer programs, namely, cosmetics, soaps, perfumes,
books, posters, photographs, engravings, lithographs, works
of art (paintings and sculptures), jewelry aericles,
timepieces, leather goods, haberdashery, luggage and
clothing, food products and beverages, printing articles and
stationery, furniture, household linen, crockery, games,
toys and gymnastic and sporting articles, lighting fixtures,
picture frames, mirrors, utensils and toiletry cases, art
objects, statues or figurines (statuettes) and busts in
wood, marble, synthetic resins, granite, stone, wax,
plaster, porcelain, terracotta, crystal or glass, coins,
statues, statuettes (figurines) and busts made of precious
metals, gold or coated therewith, authenticated by
non-fungible tokens (NFTs); Retail services for downloadable
digital files authenticated by non-fungible tokens [NFTs]
36
Financial exchange of cryptoassets; electronic transfer of
crypto-assets; electronic transfer of funds by means of
blockchain technology; payment services by means of
e-wallets
38
Electronic transfer of downloadable digital files
authenticated by non-fungible tokens [NFTs] and
incorporating cryptographic protocols used to operate on a
computer platform in the field of blockchain technology;
providing access to a blockchain network; digital asset
portfolio connectivity services, namely, providing access to
a computer database consisting of downloadable virtual
digital assets offered as a digital wallet
41
Cultural and entertainment services, namely, providing 3D
virtual reality environments enabling multiple participants
to interact for cultural or entertainment purposes;
entertainment, namely, providing online avatars intended for
use in virtual environments; entertainment services, namely,
providing online computer games in which players can earn
virtual goods downloadable via computer programs, namely,
cosmetics, soaps, perfumes, books, posters, photographs,
engravings, lithographs, works of art (paintings and
sculptures), jewelry articles, timepieces, leaather goods,
haberdashery, luggage and clothing, food products and
beverages, printing articles and stationery, furniture,
household linen, crockery, games, toys and gymnastic and
sporting articles, lighting fixtures, picture frames,
mirrors, utensils and toiletry cases, art objects, statues
or figurines (statuettes) and busts in wood, marble,
synthetic resins, granite, stone, wax, plaster, porcelain,
terracotta, crystal or glass, coins, statues, statuettes
(figurines) and busts made of precious metals, gold or
coated therewith; entertainment services, namely, providing
(online) games, drawings, images, logos, animated and
non-animated characters, avatars, non-downloadable and
intended for use in virtual environments; entertainment,
namely, providing online avatars intended for use in virtual
environments, namely, show and stage sets and scenery, art
exhibition venues, art galleries and museums created for
cultural or entertainment purposes; producing audiovisual
programs, films, podcasts, audio and video files, multimedia
files, interactive games, video clips, music clips,
photographs, music authenticated by non-fungible
cryptographic tokens (NFTs) via a blockchain network, in the
field of culture, entertainment and education; cultural and
entertainment services, namely, providing 3D virtual reality
environments enabling multiple participants to interact for
cultural and entertainment purposes
42
Services for authenticating immaterial goods using
blockchain technology; research and development of new
virtual products for third parties; research and development
of new downloadable digital files authenticated by
non-fungible tokens [NFTs]; design and development of
virtual reality software; designing and developing
application software for the metaverse; hosting online
metaverse platforms; hosting platforms for generating and
managing downloadable virtual digital assets; hosting
platforms for generating and managing downloadable digital
files authenticated by non-fungible tokens [NFTs];
developing and creating application software and platforms
enabling the collection of non-fungible tokens registered on
a blockchain network; developing and creating application
software and platforms enabling the exchange, purchase and
sale of downloadable digital files authenticated by
non-fungible tokens (NFTs) on a blockchain network; data
storage by means of blockchains; user authentication
services by means of blockchain technology; cryptocurrency
mining; providing virtual computer systems through cloud
computing; developing downloadable software for trading,
viewing, storing and/or managing virtual goods, digital
collectibles and non-fungible tokens; providing
non-downloadable software offering virtual goods, digital
collectibles, and non-fungible tokens; electronic storage of
virtual goods, digital collectibles and non-fungible tokens;
cloud computing services hosting software enabling
exchanges, viewing, managing and/or authenticating virtual
goods, digital collectibles and non-fungible tokens; storing
digital collectibles in the nature of audiovisual programs,
films, podcasts, audio and video files, multimedia files,
interactive games, video clips, music clips, photographs,
music, graphics [images] or visual effects [video],
non-downloadable and authenticated by non-fungible
cryptographic tokens [NFTs] via a blockchain network, in the
field of culture, entertainment and education [electronic
data storage]; converting, for others, two-dimensional
environments, applications and web user interfaces into
immersive and three-dimensional environments in the
metaverse