09
Downloadable software development tools; downloadable
software for use in the creation, development, production,
and operation of computer and video game programs and
software, virtual spaces, video game and non-game worlds,
online universes, 2D and 3D sites, 2D and 3D content,
immersive and realistic interactive experiences,
visualizations and simulations, and metaverse environments;
downloadable software for real-time 3D creation of computer
and video game programs and software, virtual spaces, video
game and non-game worlds, online universes, 2D and 3D sites,
2D and 3D content, immersive and realistic interactive
experiences, and metaverse environments; downloadable
software for use in the creation, development, and
production of motion pictures, television programs, videos,
animations, simulations, visualizations, and visual and
digital media; downloadable software for the creation of
computer-generated imagery and graphics, for use in the
creation, development, production, and operation of computer
and video game programs and software, virtual spaces, video
game and non-game worlds, online universes, 2D and 3D sites,
2D and 3D content, immersive and realistic interactive
experiences, visualizations and simulations, and metaverse
environments; downloadable software for the creation of
computer-generated imagery and graphics, for use in the
creation, development, and production of motion pictures,
television programs, videos, animations, simulations,
visualizations, and visual and digital media; downloadable
software for character rigging, face rigging, character
modeling, and face modeling for use in the creation,
development, production, and operation of computer and video
game programs and software, virtual spaces, video game and
non-game worlds, online universes, 2D and 3D sites, 2D and
3D content, immersive and realistic interactive experiences,
visualizations and simulations, and metaverse environments;
downloadable and recorded software for character rigging,
face rigging, character modeling, and face modeling, for use
in the creation, development, and production of motion
pictures, television programs, videos, animations,
simulations, visualizations, and visual and digital media;
downloadable software for translating real-world movements,
expression, and appearance into digital human and non-human
characters and representations, for use in the creation,
development, production, and operation of computer and video
game programs and software, virtual spaces, video game and
non-game worlds, online universes, 2D and 3D sites, 2D and
3D content, immersive and realistic interactive experiences,
visualizations and simulations, and metaverse environments;
downloadable software for translating the movements of
real-world objects into digital representations for use in
the creation, development, production, and operation of
computer and video game programs and software, virtual
spaces, video game and non-game worlds, online universes, 2D
and 3D sites, 2D and 3D content, immersive and realistic
interactive experiences, visualizations and simulations, and
metaverse environments; downloadable software for
translating human and non-human real-world movements,
expression, and appearance into digital human and non-human
characters and representations, for use in the creation,
development, and production of motion pictures, television
programs, videos, animations, simulations, visualizations,
and digital and visual media; downloadable software for
translating movement of real-world objects into digital
representations, for use in the creation, development, and
production of motion pictures, television programs, videos,
animations, simulations, visualizations, and digital and
visual media; downloadable software featuring digital human
and non-human images, characters, representations, and
objects derived from real-world models for use in the
creation, development, production, and operation of computer
and video game programs and software, virtual spaces, video
game and non-game worlds, online universes, 2D and 3D sites,
2D and 3D content, immersive and realistic interactive
experiences, visualizations and simulations, and metaverse
environments; downloadable software featuring digital human
and non-human images, characters, representations, and
objects derived from real-world models for use in the
creation, development, and production of motion pictures,
television programs, videos, animations, simulations,
visualizations, and visual and digital media; downloadable
graphics for use in the creation, development, production,
and operation of computer and video game programs and
software, virtual spaces, video game and non-game worlds,
online universes, 2D and 3D sites, 2D and 3D content,
immersive and realistic interactive experiences,
visualizations and simulations, and metaverse environments;
downloadable graphics for use in the creation, development,
and production of motion pictures, television programs,
videos, animations, simulations, visualizations, and visual
and digital media; downloadable virtual goods, namely,
computer programs featuring digital content for use in
computer and video game programs and software, virtual
spaces, video game and non-game worlds, online universes, 2D
and 3D sites, 2D and 3D content, immersive and realistic
interactive experiences, visualizations and simulations, and
metaverse environments; downloadable software for creating
2D and 3D meshes and models, images, and graphical
representations for use in the creation, development,
production, and operation of 2D and 3D games, 2D and 3D
interactive game and non-game worlds and virtual
environments, virtual reality, augmented reality, mixed
reality and extended reality experiences, 2D and 3D
animations, simulations and visualizations, and real-time 3D
sites; downloadable software for creating 2D and 3D meshes
and models, images, and graphical representations for use in
the creation, development, and production of motion
pictures, television programs, and visual and digital media;
downloadable software for use in creating high-fidelity
digital humans, non-humans, animals, and objects for use in
the creation, development, production, and operation of
computer and video game programs and software, virtual
spaces, video game and non-game worlds, online universes, 2D
and 3D sites, 2D and 3D content, immersive and realistic
interactive experiences, visualizations and simulations, and
metaverse environments; downloadable software for use in
creating high-fidelity digital humans, non-humans, animals,
and objects for use in the creation, development, and
production of motion pictures, television programs, and
visual and digital media; downloadable computer software for
creating and processing digital images; downloadable
software for use in connection with character rigging, face
rigging, character modeling, and face modeling, for use in
the creation, development, and production of motion
pictures, television programs, videos, animations,
simulations, visualizations, and visual and digital media
42
Providing temporary use of non-downloadable computer
software for use in the creation, development, production,
and operation of computer and video game programs and
software, virtual spaces, video game and non-game worlds,
online universes, 2D and 3D sites, 2D and 3D content,
immersive and realistic interactive experiences,
visualizations and simulations, and metaverse environments;
providing temporary use of non-downloadable computer
software for use in the creation, development, and
production of motion pictures, television programs, videos,
animations, simulations, visualizations, and visual and
digital media; providing temporary use of non-downloadable
software for turning a custom mesh into a fully rigged
digital human, non-human character, animal, or object for
use in the creation, development, production, and operation
of computer and video game programs and software, virtual
spaces, video game and non-game worlds, online universes, 2D
and 3D sites, 2D and 3D content, immersive and realistic
interactive experiences, visualizations and simulations, and
metaverse environments; providing temporary use of
non-downloadable software for turning a custom mesh into a
fully rigged digital human, non-human character, animal, or
object for use in the creation, development, and production
of motion pictures, television programs, videos, animations,
simulations, visualizations, and visual and digital media;
providing temporary use of non-downloadable software for the
creation of 2D and 3D computer models; providing temporary
use of non-downloadable software for use in connection with
character rigging, face rigging, character modeling, and
face modeling; providing temporary use of non-downloadable
software for use in creating photorealistic digital humans,
non-human characters, animals, and objects for use in the
creation, development, production, and operation of computer
and video game programs and software, virtual spaces, video
game and non-game worlds, online universes, 2D and 3D sites,
2D and 3D content, immersive and realistic interactive
experiences, visualizations and simulations, and metaverse
environments; providing temporary use of non-downloadable
software for use for use in creating photorealistic digital
humans non-human characters, animals, and objects for use in
the creation, development and production of motion pictures,
television programs, videos, animations, simulations,
visualizations, and visual and digital media; providing
online non-downloadable software for use in production,
post-production, and virtual production of digital content
in the fields of virtual reality, augmented reality, mixed
reality, film, television, animation, gaming, and
entertainment; design and development of computer software
in the fields of virtual reality, augmented reality, mixed
reality, visual effects, digital content creation, and
production and editing for film, television, animation,
gaming, and entertainment applications