METAHUMAN ANIMATOR

WIPO WIPO 2023

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Die Internationale Marke METAHUMAN ANIMATOR wurde als Wortmarke am 14.03.2023 bei der Weltorganisation für geistiges Eigentum angemeldet.

Markendetails Letztes Update: 13. Juli 2023

Markenform Wortmarke
Aktenzeichen 1725560
Länder Australien China Europäische Gemeinschaft Großbritannien Japan Südkorea Neuseeland Serbien Russland
Basismarke US Nr. 97829105, 08. März 2023
Anmeldedatum 14. März 2023
Ablaufdatum 14. März 2033

Markeninhaber

620 Crossroads Boulevard
Cary NC 27518
US

Markenvertreter

301 Fayetteville Street, Suite 1400 Raleigh NC 27601 US

Waren und Dienstleistungen

09 Downloadable software development tools; downloadable software for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for real-time 3D creation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable software for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable software for character rigging, face rigging, character modeling, and face modeling for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable and recorded software for character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable software for translating real-world movements, expression, and appearance into digital human and non-human characters and representations, for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for translating the movements of real-world objects into digital representations for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for translating human and non-human real-world movements, expression, and appearance into digital human and non-human characters and representations, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital and visual media; downloadable software for translating movement of real-world objects into digital representations, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital and visual media; downloadable software featuring digital human and non-human images, characters, representations, and objects derived from real-world models for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software featuring digital human and non-human images, characters, representations, and objects derived from real-world models for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable graphics for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable graphics for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable virtual goods, namely, computer programs featuring digital content for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for creating 2D and 3D meshes and models, images, and graphical representations for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable software for creating 2D and 3D meshes and models, images, and graphical representations for use in the creation, development, and production of motion pictures, television programs, and visual and digital media; downloadable software for use in creating high-fidelity digital humans, non-humans, animals, and objects for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for use in creating high-fidelity digital humans, non-humans, animals, and objects for use in the creation, development, and production of motion pictures, television programs, and visual and digital media; downloadable computer software for creating and processing digital images; downloadable software for use in connection with character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media
42 Providing temporary use of non-downloadable computer software for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; providing temporary use of non-downloadable computer software for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; providing temporary use of non-downloadable software for turning a custom mesh into a fully rigged digital human, non-human character, animal, or object for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; providing temporary use of non-downloadable software for turning a custom mesh into a fully rigged digital human, non-human character, animal, or object for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; providing temporary use of non-downloadable software for the creation of 2D and 3D computer models; providing temporary use of non-downloadable software for use in connection with character rigging, face rigging, character modeling, and face modeling; providing temporary use of non-downloadable software for use in creating photorealistic digital humans, non-human characters, animals, and objects for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; providing temporary use of non-downloadable software for use for use in creating photorealistic digital humans non-human characters, animals, and objects for use in the creation, development and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; providing online non-downloadable software for use in production, post-production, and virtual production of digital content in the fields of virtual reality, augmented reality, mixed reality, film, television, animation, gaming, and entertainment; design and development of computer software in the fields of virtual reality, augmented reality, mixed reality, visual effects, digital content creation, and production and editing for film, television, animation, gaming, and entertainment applications
Die Bezeichnungen wurden automatisch übersetzt. Übersetzung anzeigen

Markenhistorie

Datum Belegnummer Bereich Eintrag
12. Juli 2023 2023/28 Gaz GB Ablehnung
23. Juni 2023 2023/26 Gaz RU Ablehnung
10. Mai 2023 2023/19 Gaz NZ Ablehnung
14. März 2023 2023/14 Gaz US Eintragung

ID: 141725560