09
					Downloadable and electronic publications in the nature of
 comic books, colouring books, calendars, posters,
 newsletters, pamphlets, brochures and statements providing
 information about math; educational software containing
 topics of instructions in math; media content, namely,
 digital documents, digital graphics, digital photographs,
 digital images, digital music files, and pre-recorded
 videotapes featuring music; downloadable applications for
 mobile phones, handheld computers and tablet computers to
 enable the streaming of music, movies and television shows;
 downloadable multimedia news podcasts and radio podcasts;
 pre-recorded CDs and DVDs containing audio and video clips;
 pre-recorded compact discs and digital versatile discs
 containing information in the field of math; LP records;
 pre-recorded audiotapes; computer games; computer game
 software; computer software for creating video games;
 computer software for creating computer games; calculators;
 mathematical instruments, namely, abacuses, measuring
 rulers, angle dividing protractors, full-circle protractors,
 protractor gauges, semi-circle protractors, set squares,
 square rulers for measuring, T-squares for measuring; and
 flash memory cards
				
				
			
							
				
					16
					Printed materials namely, text books, exercise books, books,
 booklets, syllabi, workbooks, assessment books, assessment
 reports, testing books, testing papers, exams, report cards,
 flashcards, reference cards, index cards, score cards; cards
 featuring math learning images including ten frame cards and
 dot cards; instructional and teaching materials, namely,
 training manuals, standards, bulletins, assignments, notes,
 journals, periodicals, brochures, booklets, leaflets,
 pamphlets and reports in the field of math; teaching
 resources made of paper and cardboard
				
				
			
							
				
					28
					Educational games for children; electronic games for the
 teaching of children; educational toys; beanbags in the form
 of playthings; card games; quiz games; electronic hand-held
 games; math games; playing cards
				
				
			
							
				
					38
					Providing forums (chat rooms) for social networking in the
 field of math including math communities, learning, teaching
 and support
				
				
			
							
				
					41
					Educational services in the field of math; teaching math at
 the primary, high school, college and university levels;
 tutoring including math tutor services for adults, students
 and children; education courses in the field of math; book
 publishing; conducting courses of instruction in the field
 of career development; standardized educational testing;
 providing professional development courses; assessment and
 testing in the field of education and teaching; educational
 support services for students and teachers, namely,
 curriculum development, educational counselling, educational
 testing services, and student exchange programs
				
				
			
							
				
					45
					Online social networks and social networking services in the
 field of education including math communities, learning,
 teaching and support
				
				
			
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