9
digital audio players/recorders which use integrated circuits as recording media, audio tape players/recorders; audio disc players/recorders; hard disc audio players/recorders; radio tuners, audio receivers, audio amplifiers, audio speakers, headphones, earphones, microphones, televisions, LCD televisions, PDP televisions, liquid crystal displays, LCD projectors, television tubes, cathode ray tubes, video tape players/recorders, video disc players/recorders, hard disc video players/recorders, set top boxes, namely computer software and hardware which can convert, supply and transmit audio and video data; video cameras, video cameras combined with video recorders/players, digital still cameras, cellular telephones; facsimile machines, personal digital assistants, computer central processing units, computer peripherals, namely, disc drives, monitors, keyboards, mice and loudspeakers; computer application software for playing, recording and editing sound, image and data signals; scanners, computer printers;data storage devices which use integrated circuits as recording media for use in connection with computer disc drives for the acquisition, recordal, processing, transmission and storage of sound namely, voice recorders; blank magnetic tapes, blank magnetic discs, blank magneto-optical discs, blank memory cards, packaged semiconductors; integrated circuits containing programming used for audio, video or computer data processing; pre-recorded audio, video and/or computer data namely, compact discs, floppy discs, audio cassette tapes, video cassette tapes, minidisks, digital versatile discs, magneto-optical discs, packaged semiconductors and IC chips, all featuring music, movies, pictures, animations and writings; batteries, rechargeable batteries; video game machines for use with televisions
16
printed matter, namely, magazines, brochures and pamphlets regarding consumer electronics products; photographs; stationary adhesives for stationery or household purposes
28
games and playthings; namely, standalone video game players for home use and handheld video game playing units for home use
38
telecommunications services, namely, transmitting streamed and downloadable sound and audio-visual recordings, and related databases, via the Internet and other electronic communication networks
41
Entertainment Services, namely, providing online computer and video games, providing temporary use of online non-downloadable computer and video games and computer and video programs from a computer database or via the Internet, production and distribution of motion pictures and television programs