European Union Trademark No. 000868489 (Figurative) Trademark register: EUIPO Status: application withdrawn


Logo design: Two arrows ; Arrows combined with any other inscription (except A 24.15.17)

The European Union Trademark for KRAFTWERK (Figurative) was filed on 02.07.1998 for goods and services in class(es) 7, 9, 11, 28, 37, 41 and 42 at the European Union Intellectual Property Office (EUIPO). The current status of the trademark No. 000868489 KRAFTWERK is 'application withdrawn'.

Trademark information
RegisterEuropean Union Intellectual Property Office (EUIPO)
Filing date02.07.1998
Nice classes7, 9, 11, 28, 37, 41 and 42
Goods and Services (the trademark is registered for the following goods and services)
Class 7 : Control mechanisms for machines, engines or motors.
Class 9 : Film projectors; movement simulators; movement simulators for cinemas; apparatus for recording, transmission or reproduction of sound or images; control mechanisms for the aforesaid goods; simulation films.
Class 11 : Apparatus for lighting; fountains; music and/or light-controlled pumps for fountains.
Class 28 : Dolls, in particular moving figures.
Class 37 : Installation and assembly of technical equipment for cinemas, movement simulation cinemas, theatres, events, event areas, exhibitions and museums, entertainment centres, leisure and theme parks and shopping centres; film projector repair and maintenance; installation and maintenance of moving figures; installation, assembly and maintenance of technical equipment for events and multimedia installations; installation services; building and assembly of show scenery and machinery in the flies and below stage.... More
Class 41 : Providing and rental of simulation films; rental of audio equipment, stage lighting equipment. show scenery; entertainment planning; design and creation of themes and ideas for use by the entertainment industry, not included in other classes; creation and building of exhibition stand designs.
Class 42 : Design and stage design; engineering drawing; design and development of moving figures; technical planning in connection with the use of moving figures in the field of entertainment; creating, design and maintenance of computer software; design, development and installation of interactive games; technical planning and development in the field of entertainment.
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