9 Joysticks, rolling ball input devices, namely "mice" and trackballs; consoles and modules for video games; computer games (contained in class 9); interactive entertainment programs; gambling and entertainment apparatus for gambling halls operated by coins, cards or gambling coins; integrated circuit card boards, in particular plug-in cards; working books, training manuals and conference files in electronic form.
16 Printed matter, in particular in the fields of computer technology and computer programs, namely user and operating manuals, forms, working instructions; books, including manuals; program documentations, written accompanying material for computer programs; magazines, brochures, catalogues, stationery, calendars, diaries, cards, posters, stickers, greetings cards, packaging materials for presents, writing paper and envelopes, playing cards, rubbing pictures; party decoration made of paper; napkins, pennants and flags made of paper; writing boards; albums; letter weights; one-layer of multi-layer printer paper including stickers and forms; teaching materials (except of apparatus), in particular working manuals, training manuals and conference files; paper, cardboard and goods made from these materials contained in class 16; children's books; works in form of a novel; published scripts; typewriters and office equipment articles (except of furniture); packaging material made of plastics, contained in class 16.
28 Games, toys, playthings; toy figures and their accessories and parts thereof (contained in class 28); board games and card games;computer and video games (contained in class 28); puzzles, dolls, roller skates, ice skates, disguises, masks; handicraft sets; gymnastics and sports articles (contained in class 28).
38 Enabling the entry to interactive computer games via electronic networks or other online media.
42 Licensing of computer and video games; hiring of computer and video games.