9 Scientific, nautical, surveying, electric, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin-operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire-extinguishing apparatus; computer game programs.
16 Paper, cardboard and goods made from these materials, not included in other classes; printed matter; bookbinding material; photographs; stationery; adhesives for stationery or household purposes; artists' materials; paint brushes; typewriters and office requisites (except furniture); instructional and teaching material (except apparatus); plastic materials for packaging (not included in other classes); playing cards; printers' type; printing blocks; calendars; cards, namely blank cards; playing cards; notepads, origami sets comprised of tissue paper, wax paper; synthetic paper; books in the nature of activity books, date books; magazines; newsletters; puzzles, namely, crossword puzzles; syndicated newspaper content regarding games and entertainment activities.
25 Clothing, footwear, headgear; clothing namely baby clothes, bathrobes, bow ties, boxer shorts, caps, cardigans, coats, halloween costumes, gloves, golf shirts, gym shorts, hats, head bands, jackets, jogging suits, neckties, pyjamas, sandals, scarves, shirts, shorts, skirts, sleepwear, socks, sweat shirts, sweat suits, sweaters, t-shirts, tank tops, trousers, turtlenecks, vests and sun visors.
28 Games and playthings; gymnastic and sporting articles not included in other classes; decorations for Christmas trees; board games, equipment sold as a unit for playing a board game, question sets for board game; toys, namely, modelling compounds; modelling compounds sold as a unit with a board game; plush toys; dolls; action figures; jigsaw puzzles; manipulative puzzles; three dimensional puzzles; card games; equipment sold as a unit for playing card games.
41 Education; providing of training; entertainment; sporting and cultural activities; entertainment services in the nature of an interactive on-line game show; entertainment services in the nature of on-going television programs in the field of game shows and children's entertainment.