9 Games comprising electronic and software components such that the game interacts with external users electronically by means of computers, computer networks, the Internet and mobile technologies
35 Marketing, advertising, business management, business administration and office functions relating to on-line gaming, betting, wagering and entertainment, customer loyalty programs and promotinal services provided electronically by means of computers, computer networks, the Internet and mobile technologies; promotion of sweepstakes, contests and competions for prizes.
36 On-line financial information including payment transaction services provided electronically by means of computers, computer networks, the Internet and mobile technologies; sponsorship of sweepstakes, contests and competitions for prizes .
38 Telecommunications services comprising computer and electronic based communication services including electronic transmission of data; electronic transmission of data via computer and communication networks; electronic transmission of data by means of computers, computernetworks, the Internet and mobile technologies; providing telecommunications links to the Internet; electronic mail services; instant electronic messaging services; providing virtual facilities for real-time interaction among computer users;providing access to the Internet; providing access via computer and communication networks, including the Internet, telecommunications and mobile technology to text, electronic documents, databases, graphics and audiovisual information; computer bulleting and message boards in fields of general interest, on-line contest and sweepstakes..
41 Gaming and betting facilities, entertainment and wagering services; organisation of sporting, theatrical, musical, cultural and recreational events and spectacles; provision of gaming and entertainment information relating to sporting events and recreation and entertainment events including the provision of scheduling information, condition reports, betting information, and results, images, motion picture and audio coverage, by means of computers, publicity accessible computer network systems, the Internet and mobile technologies; operation of lotteries and betting services associated with all forms of sporting and recreational events by means of computers, publicity available computer networks, the Internet and mobile technologies; provision of on-line gaming, athletic competitions, entertainment and any other service covered in Class 41 over a global computer network including publications namely newsletters, brochures and pamphlets.
42 Computer services, including creating indexes of information, sites and other resources available on computer networks; integration and support of computer systems software and software design including analysis, maintenance, evaluation and re-designing and re-engineering of infrastructure facilities supporting the on-line gaming, entertainment and wagering services.