09
Downloadable virtual goods, namely, computer programs
featuring alcoholic and non-alcoholic beverages, food,
clothing, footwear, headwear, eyewear, bags, sports bags,
backpacks, umbrellas, parasols, serving trays, portable
beverage coolers, portable bars, ice buckets, cups, glasses
and drinking vessels, bottle openers, cases and covers for
cell phones, smart phones, tablet computers, all for use in
online virtual worlds; downloadable software, mobile
application software and cloud based solution for virtual
reality game and virtual worlds; virtual reality headsets
and glasses; electronic devices, namely, connected bracelets
adapted for use in online virtual worlds; downloadable
multimedia files containing artwork, text, audio, music
and/or video relating to events, pop culture, sports, art,
culture, entertainment, night life, travel, adventure,
music, lifestyle, fashion, beauty, photography and people,
namely, celebrities, athletes, artists, musicians, and
photographers; downloadable multimedia files containing
artwork, text, audio, music and/or video relating to events,
pop culture, sports, art, culture, entertainment, night
life, travel, adventure, music, lifestyle, fashion, beauty,
photography and people, namely, celebrities, athletes,
artists, musicians, and photographers authenticated by
non-fungible tokens; downloadable virtual and augmented
reality software for education, learning, entertainment
purpose; downloadable software, mobile application software
and cloud based solution for providing a virtual
marketplace; downloadable software, mobile application
software and cloud based solution for generating
cryptographic keys for receiving and spending crypto assets
and downloadable computer software for managing
cryptocurrency transactions using blockchain technology;
computer programs for the creation and trade of digital
collectibles using blockchain-based software technology;
software, enabling the authentication, ownership,
availability and trading of digital assets; downloadable
software, mobile application software and cloud based
solution for processing transactions related to
crypto-collectibles, non-fungible tokens and other
application tokens; downloadable software, mobile
application software and cloud based solution for use in
electronically trading, storing, sending, receiving,
accepting and transmitting crypto-collectibles, non-fungible
tokens and other application tokens; downloadable computer
software, mobile application software and cloud based
solution for use in facilitating the purchase and sale of
rights to digital goods; downloadable computer software,
mobile application software and cloud based solution for
managing digital collectibles; downloadable computer
software, mobile application software and cloud based
solution for viewing images, videos and content relating to
beverages, food, sports, gaming, music and apparel;
downloadable loyalty cards, incentive cards and reward
cards
35
Retail store and online retail store services featuring
virtual goods, namely, alcoholic and non-alcoholic
beverages, food, clothing, footwear, headwear, eyewear,
clocks, bags, sports bags, backpacks, umbrellas, parasols,
serving trays, portable beverage coolers, portable bars, ice
buckets, cups, glasses and drinking vessels, bottle openers,
cases and covers for cell phones, smart phones, tablet
computers for use online in online virtual worlds; retail
and retail store services in relation to non-fungible tokens
(NFT's) namely, alcoholic and non-alcoholic beverages, food,
clothing, footwear, headwear, eyewear, bags, sports bags,
backpacks, umbrellas, parasols, serving trays, portable
beverage coolers, portable bars, ice buckets, cups, glasses
and drinking vessels, bottle openers, cases and covers for
cell phones, smart phones, tablet computers; organizing and
conducting events, exhibitions, expositions and conferences
for commercial purposes in the interactive entertainment,
virtual reality, sports and video game entertainment
industries; providing incentive reward programs for
customers through loyalty points authenticated by
non-fungible tokens (NFTs) for on-line purchase of a
company's goods and services; providing incentive award
programs for customers and employees through digital tokens
for the purpose of promoting and rewarding customer loyalty;
retail store and online retail store services featuring
virtual goods, blockchain tokens, digital tokens,
non-fungible tokens, digital media, digital files, and
digital assets in the field of beverages, food, sports,
gaming, music, culture and apparel; provision of online
marketplaces for buyers and sellers of virtual goods,
blockchain tokens, digital tokens, non-fungible tokens,
digital media, digital files, and digital assets; provision
of online marketplaces for buyers and sellers of
downloadable digital art images, music, videos
36
Issuance and processing of loyalty points authenticated by
non-fungible tokens (NFTs) for on-line purchase of a
company's goods and services; issuance of digital tokens for
the purpose of promoting and rewarding customer loyalty
41
Entertainment services, namely, providing on-line,
downloadable and non-downloadable virtual goods for use in
virtual environments (term considered too vague by the
International Bureau - Rule 13 (2) (b) of the Regulation);
entertainment services, namely, providing on-line actual and
virtual concerts and other virtual events; entertainment
services, namely, operating a virtual bar or restaurant
offering virtual food and beverages; entertainment services,
namely, conducting actual and virtual workshops, educational
demonstrations and courses of instruction in the field of
mixology and alcoholic beverages; entertainment services,
namely, providing non-fungible tokens, digital media,
digital files, and digital assets (term considered too vague
by the International Bureau - Rule 13 (2) (b) of the
Regulation); entertainment services, namely, providing
on-line, downloadable and non-downloadable virtual
beverages, food, bags, beverageware, coolers, clothing,
headwear, footwear, umbrellas, towels, sporting equipment,
toys, video game equipment and accessories, games;
entertainment services, namely, production, distribution,
display, and storage of digital collectibles; entertainment
services, namely, providing an on-line virtual environment
for using, trading, and purchasing virtual goods, blockchain
tokens, digital tokens, non-fungible tokens, digital media,
digital files, and digital assets (term considered too vague
by the International Bureau - Rule 13 (2) (b) of the
Regulation); organizing and conducting virtual events,
virtual exhibitions, virtual expositions and virtual
conferences for educational and cultural purposes
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