35
Charitable services, namely, developing and coordinating
volunteer projects for charitable organizations for
distribution of non-monetary contributions, gifts, goods and
services, and in-kind donations to charities, non-profits,
people in need, and for public benefit; promoting charitable
giving that reflects the core values of the donor by
providing a method to identify the donor's core values and
facilitate their providing donations, non-monetary
contributions and goods or services; charitable services,
namely, developing, organizing and coordinating volunteer
and community projects; administration of a loyalty program;
provision of an online marketplace for buyers and sellers of
downloadable digital art, images, sound, music, audio,
video, audiovisual and game files authenticated by
non-fungible tokens (nfts); online retail store for virtual
goods, digital content, non-fungible tokens used with
blockchain technology to represent a collectible item;
provision of an online marketplace for buyers and sellers of
goods and services; providing searchable online database
featuring listings of content creators and content providers
(term considered too vague by the International Bureau -
Rule 13 (2) (b) of the Regulations); online network matching
services; online advertising, marketing and promotional
services; development of marketing strategies, concepts and
tactics, namely, audience development, brand awareness,
customer relations, online community building and digital
communications; business networking; on-line business
networking services
41
Arranging and conducting online and in person educational
talks, speeches, demonstrations, seminars, workshops,
exhibitions, interviews, conferences and networking
opportunities in the field of engineering, marketing,
leadership, mentorship, community, metaverse, computer
games, gaming, finance, blockchain, virtual currency, NFTs
and digital tokens; entertainment services, namely,
providing online photographic, audio, video and prose
presentations featuring educational conferences, live and
videotaped talks on the subjects of engineering, marketing,
leadership, mentorship, community, metaverse, computer
games, gaming, finance, blockchain, virtual currency, NFTs
and digital tokens; entertainment services in the nature of
organizing and conducting events where the proceeds go to
charity or public benefit; entertainment exhibitions,
competitions and events rendered live at indoor and outdoor
venues and through the Internet; providing online
educational information in the fields of engineering,
marketing, leadership, mentorship, community, metaverse,
computer games, gaming, computer and video game players,
finance, blockchain, virtual currency, NFTs and digital
tokens; publication of on-line diaries (blogs) on the
Internet featuring engineering, marketing, leadership,
mentorship, community, metaverse, computer games, gaming,
finance, blockchain, virtual currency, NFTs and digital
tokens; organizing and conducting an event where the
proceeds of which are donated to charity or used for public
benefit; providing interviews featuring celebrities,
business people, gamers, entrepreneurs, mentors, leaders for
entertainment purposes
42
Creating and hosting an on-line community for members
interested in business, personal development, networking and
mentorship engineering, marketing, leadership, community,
metaverse, computer games, gaming, finance, blockchain,
virtual currency, NFTs and digital tokens; computer
services, namely, hosting an on-line multimedia virtual
environment in which users can interact for entertainment
purposes