09
Downloadable software and downloadable mobile application
software for use in teaching individuals and groups
financial literacy; downloadable software and downloadable
mobile application software for financial planning and
management; downloadable software and downloadable mobile
application software for facilitating communication among
youths, teens, young adults and parents in the fields of
financial literacy, financial goal planning, budgeting,
investing, and personal and household finance; downloadable
software and downloadable mobile application software for
transaction management, bill tracking and management,
expense tracking and management and accounting; downloadable
software and downloadable mobile application software for
electronic payments and transferring funds to and from
others; downloadable software and downloadable mobile
application software for providing financial alerts;
downloadable software and downloadable mobile application
software that enables users to capture, upload, download,
store, organize, retrieve, and view information and data,
all in the fields of personal finance and financial planning
and management; downloadable software and downloadable
mobile application software for enabling personal financial
advisory, analysis and financial planning and management
services; downloadable software and downloadable mobile
application software for comparing and recommending
financial products; downloadable computer games in the field
of financial education; magnetically encoded debit cards and
credit cards; magnetically encoded prepaid stored value
cards
41
Educational services, namely, online instruction in the
fields of financial literacy, financial goal planning,
budgeting, investing, and personal and household finance and
distribution of educational materials in connection
therewith; educational services, namely, facilitating
communication and collaboration between youths, teens, young
adults and parents via educational workshops in the fields
of financial literacy education, financial goal planning,
budgeting, investing, and personal and household finance;
educational services, namely, providing online games,
tutorials, and conducting informal programs using on-line
activities and interactive exhibits for youths, teens, young
adults and parents in the fields of financial literacy,
financial goal planning, budgeting, investing, and personal
and household finance; providing an online computer game in
the field of financial literacy education; entertainment
services, namely, providing online electronic game services
and online electronic game applications for mobile devices
in the field of financial literacy education
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