09
					Virtual goods for use in a virtual environment, namely
 downloadable multimedia files containing the following
 goods: apparatus and instruments for conducting, switching,
 transforming, accumulating, regulating or controlling
 electricity, for example breakers, electric sockets,
 television outlets, telephone socket outlets, multimedia
 outlets, adapters, dimmer switches, condensers [capacitors],
 batteries, relays, electrical switch cabinets, circuit
 closers, fixing frameworks, slabs; virtual goods for use in
 a virtual environment, namely downloadable multimedia files
 containing the following goods: apparatus and instruments
 for remote control, signalling apparatus and instruments,
 monitoring apparatus and instruments, remote surveillance
 apparatus and instruments, apparatus and instruments for
 checking (supervision), apparatus and instruments for access
 control, apparatus and instruments for detection, alarm
 apparatus and instruments; downloadable virtual goods,
 namely digital collectibles authenticated by non-fungible
 tokens (NFTs); downloadable or recorded computer game
 software; downloadable virtual goods, namely computer
 programs containing the following goods: apparatus and
 instruments for conducting, switching, transforming,
 accumulating, regulating or controlling electricity, for
 example breakers, electric sockets, television outlets,
 telephone socket outlets, multimedia outlets; adapters;
 light dimmers [regulators], electric; condensers
 [capacitors]; batteries; relays; power cabinets; circuit
 closers; downloadable software and software applications for
 the configuration and connection of electrical goods;
 downloadable software and software applications providing a
 virtual assistant to guide customers through the purchasing
 process; virtual reality software; virtual reality software
 for simulation; virtual classroom software; virtual reality
 models; virtual server software; virtual assistant software;
 virtual reality game software; apparatus for generating
 virtual images; devices for the projection of virtual
 keyboards; virtual reality [VR] motion simulators; software
 for generating virtual images; virtual and augmented reality
 software
				
				
			
							
				
					35
					Retail store services in a virtual environment, offering
 home deliveries, electrical goods and home automation goods,
 including providing of assistance and consultancy relating
 to retailing performed by virtual assistants such as
 humanoid robots, chatbots, avatars; retail store services in
 a virtual environment of virtual electrical goods and home
 automation goods, for use in online virtual environments,
 including providing of support and consultancy relating to
 retailing performed by virtual assistants such as humanoid
 robots, chatbots, avatars; arranging and conducting of
 promotional events, shows, fairs and exhibitions, in online
 virtual environments, for commercial or advertising
 purposes; compilation and systemisation of information
 relating to electrical goods in databases; consultancy
 relating to the purchase of electrical goods and home
 automation goods for others; conducting virtual trade show
 exhibitions online
				
				
			
							
				
					41
					Entertainment services, namely, providing non-downloadable
 audio and video entertainment featuring virtual goods for
 use in a virtual environment; the aforesaid virtual goods
 being apparatus and instruments for conducting, switching,
 transforming, accumulating, regulating or controlling the
 distribution or use of electricity, such as switches,
 electric sockets, television outlets, telephone socket
 outlets, multimedia outlets, adapters, light dimmers,
 condensers, batteries, relays, power supply cabinets,
 circuit closers, clamping frames, plates, control,
 signalling, monitoring, remote monitoring, control
 (inspection), access control, detection, alarm apparatus and
 instruments; video game services; interactive computer game
 services; arranging and conducting of events for
 entertainment or teaching purposes, in virtual environments,
 namely musical performances, conferences, contests,
 competitions, games; technical education and training in
 relation to the following goods: electric, home automation,
 supply installations, all the aforesaid goods being for use
 in virtual environments; virtual reality game services
 provided on-line from a computer network