09
Digital media, namely, collectibles, art, tokens, and
non-fungible tokens (NFTs); collectible digital items,
images, photographs, art, videos or audio recordings used
with blockchain technology authenticated by non-fungible
tokens (NFTs); digital tokens used with blockchain
technology to represent a collectible item, for data
storage, and for limiting access to content; downloadable
virtual goods, namely, computer programs featuring
non-alcoholic and alcoholic beverages and branded clothing,
footwear, headwear, fashion accessories, eyewear, jewelry
and handbags for use online and in online virtual worlds;
downloadable computer software for interactive games for use
via a global computer network and through various wireless
networks and electronic devices; downloadable software for
engaging in social networking and interacting with online
communities, accessing and streaming multimedia
entertainment content, and for providing access to an online
virtual environment, and downloadable software in the nature
of a mobile application for users to browse and perform
electronic transactions of retail consumer goods;
downloadable computer software for the creation, production
and modification of digital animated and non-animated
designs and characters, avatars, digital overlays and skins
for access and use in online environments, virtual online
environments, and extended reality virtual environments;
downloadable mobile application software for ordering
non-alcoholic or alcoholic beverages; downloadable computer
software for providing access to digital electronic content
and experiences pertaining to non-alcoholic and alcoholic
beverages in a virtual environment including a metaverse,
virtual reality, augmented reality, mixed reality, extended
reality, or a combination thereof via an internet portal or
other communication network; downloadable mobile application
software for providing access to digital electronic content
and experiences pertaining to non-alcoholic and alcoholic
beverages in a virtual environment including a metaverse,
virtual reality, augmented reality, mixed reality, extended
reality, or a combination thereof via an internet portal or
other communication network
35
Retail store services and online store services featuring
physical and virtual goods, namely, non-alcoholic and
alcoholic beverages and branded clothing, footwear,
headwear, fashion accessories, eyewear, jewelry and handbags
for use online; provision of an online marketplace for
buyers and sellers of downloadable digital non-alcoholic and
alcoholic beverages and branded clothing, footwear,
headwear, fashion accessories, eyewear, jewelry and handbags
authenticated by non-fungible tokens (NFTs)
41
Entertainment services, namely, providing on-line,
non-downloadable virtual services related to non-alcoholic
and alcoholic beverages and branded clothing, footwear,
headwear, fashion accessories, eyewear, jewelry and handbags
for use in virtual environments; entertainment services in
the nature of organizing, arranging, and hosting virtual
performances, art exhibition services and social
entertainment events; virtual reality and interactive game
services provided online from a global computer network and
through various wireless networks and electronic devices;
hosting of virtual events in the metaverse and virtual
worlds; entertainment services, namely, provision of online
non-downloadable virtual goods, namely, digital art,
photographs, videos, or audio recordings for use in a
virtual world
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