09
Digital media, namely, collectibles, art, tokens, and
non-fungible tokens (NFTs); NFTs featuring collectible
digital items, images, photographs, art, videos or audio
recordings used with blockchain technology; digital tokens
used with blockchain technology to represent a collectible
item, for data storage, and for limiting access to content;
downloadable virtual goods, namely, computer programs
featuring non-alcoholic and alcoholic beverages and branded
clothing, footwear, headwear, fashion accessories, eyewear,
jewelry and handbags for use online and in online virtual
worlds; providing online non-downloadable virtual goods,
namely, digital art, photographs, videos, or audio
recordings; downloadable computer software for interactive
games for use via a global computer network and through
various wireless networks and electronic devices;
downloadable software for engaging in social networking and
interacting with online communities, accessing and streaming
multimedia entertainment content, and for providing access
to an online virtual environment, and downloadable software
in the nature of a mobile application for users to browse
and perform electronic transactions of retail consumer
goods; downloadable computer software for the creation,
production and modification of digital animated and
non-animated designs and characters, avatars, digital
overlays and skins for access and use in online
environments, virtual online environments, and extended
reality virtual environments; downloadable mobile
application software for ordering non-alcoholic or alcoholic
beverages; downloadable computer software for providing
access to digital electronic content and experiences
pertaining to non-alcoholic and alcoholic beverages in a
virtual environment including a metaverse, virtual reality,
augmented reality, mixed reality, extended reality, or a
combination thereof via an internet portal or other
communication network; downloadable mobile application
software for providing access to digital electronic content
and experiences pertaining to non-alcoholic and alcoholic
beverages in a virtual environment including a metaverse,
virtual reality, augmented reality, mixed reality, extended
reality, or a combination thereof via an internet portal or
other communication network
35
Retail store services and online store services featuring
physical and virtual goods, namely, non-alcoholic and
alcoholic beverages and branded clothing, footwear,
headwear, fashion accessories, eyewear, jewelry and handbags
for use online; provision of an online marketplace for
buyers and sellers of downloadable digital non-alcoholic and
alcoholic beverages and branded clothing, footwear,
headwear, fashion accessories, eyewear, jewelry and handbags
authenticated by non-fungible tokens (NFTs)
41
Entertainment services, namely, providing on-line,
non-downloadable virtual services related to non-alcoholic
and alcoholic beverages and branded clothing, footwear,
headwear, fashion accessories, eyewear, jewelry and handbags
for use in virtual environments; entertainment services in
the nature of organizing, arranging, and hosting virtual
performances, art exhibition services and social
entertainment events; virtual reality and interactive game
services provided online from a global computer network and
through various wireless networks and electronic devices;
hosting of virtual events in the metaverse and virtual
worlds (term considered too vague by the International
Bureau - Rule 13 (2) (b) of the Regulation)
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