09
Downloadable virtual products, namely, computer programs
concerning toys, publications, magazines, brochures,
footwear, clothing, headwear, eyewear, shoes, sporting bags,
backpacks, sports equipment, art, and accessories for use
online and in online virtual worlds; downloadable image
files and video recordings containing games, toys,
publications, magazines, brochures, clothing, shoes,
headgear, handbags, sports bags, backpacks, eyewear, art
objects, authenticated by non-fungible tokens (NFTs);
downloadable software for interactive games for use via a
global computer network and via various wireless networks
and electronic devices; downloadable software for engaging
in social networks and interacting with online communities;
downloadable software for accessing and streaming multimedia
entertainment content; downloadable software for providing
access to an online virtual environment; downloadable
software for creating, producing, and editing animated and
non-animated digital designs and characters, avatars,
digital overlays, and skins for access and use in online
environments, online virtual environments, and extended
reality virtual environments; near-field communication
tokens
28
Playing cards; trading cards for games; table-top games;
playing cards; boxes and cases for playing cards and for
game accessories; parlour games; game boards for trading
card games; games and playthings; skill and action games;
toy figures; children's multiple activity toy; stuffed toys
and jack-in-the-boxes; game pieces; checkers pieces;
badminton sets; play balloons; baseball bats; bathtub toys;
beach balls; balls for games; learning blocks; bowling
balls; bubble making wand and solution sets; catcher's
mitts; chess games; dice; toy figures and trading cards for
games; toy models; children's play cosmetics; Christmas
stockings; decorations for Christmas trees; collectable toy
figures; cot mobiles; crib toys; disc-type toss toys; dolls
and accessories thereof [toys]; dolls' clothes; doll
playsets; electric toys; fishing tackle; golf club shafts;
golf gloves; golf ball markers; hand held unit for playing
electronic games; hockey pucks; in-line roller skates;
mosaic puzzles; sling shots [sports articles]; kites; magic
tricks; balls for games; skill and action games; clockwork
toys; toys in the form of music boxes; musical toys; party
favors in the nature of small toys; party games; plush toys;
punching bags; puppets; roller skates; rubber balls;
skateboards; snowboards; snow globes; soccer balls; spinning
tops [toys]; squeeze toys; teddy bears; tennis balls; toy
action figurines; toy bucket and shovel sets; toy furniture;
toy vehicles; toy scooters, cars, lorries, bicycles and
vehicles; toy model and hobby craft kits; toys incorporating
money boxes; toy clocks and watches; water squirting toys;
wind-up toys; spools for throwing, incorporating coiled
string which unwinds and rewinds returning the spool to the
hand; paper party hats; swimming jackets; toy robots;
transforming robotic toy vehicles; toy animals; motor driven
toy animals; gymnastic and sporting articles; balls and
balloons for games and sports; inflatable swimming pools for
recreational use; tables for table tennis; all the
above-mentioned products to be used also in the virtual
world (term considered too vague by the International Bureau
- Rule 13 (2) (b) of the Regulations); games and toys
incorporating NFC (near field communication) technology
35
Online retail services in relation to virtual products,
namely, toys, publications, magazines, footwear brochures,
clothing, headwear, optical goods, bags, sports bags,
backpacks, sports equipment, art and accessories for use
online and in online virtual worlds
41
Entertainment services, namely, providing of toys,
publications, magazines, brochures, accessories, drawings
and animated and non-animated on-line virtual
non-downloadable characters, avatars, digital overlays and
skins, footwear, clothing, headgear, eyewear, handbags,
sports bags, backpacks, sports equipment, art for use in
virtual environments; virtual reality services and
interactive games provided on-line by a global computer
network and through various wireless networks and electronic
devices; entertainment services, namely, providing of online
non-downloadable game software and online video games;
entertainment services, namely, providing of virtual
environments in which users can interact for recreational,
amusement, or entertainment purposes; entertainment
services, namely, providing of an online environment
concerning the streaming of entertainment content and live
streaming of entertainment events; entertainment services in
the form of organizing, staging, and hosting virtual shows
and social entertainment events
42
Providing non-downloadable software for creating, producing,
and editing games, toys, animated and non-animated designs
and characters, publications, magazines, brochures, avatars,
digital overlays, and skins for access and use in online
environments, online virtual environments, and extended
reality virtual environments; hosting an interactive website
and application software for virtual reality gaming
services