PLAY INSTANTLY

WIPO WIPO 2021

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The International trademark PLAY INSTANTLY was filed as Word mark on 08/02/2021 at the World Intellectual Property Organization.

Trademark Details Last update: May 25, 2023

Trademark form Word mark
File reference 1653567
Countries Brazil European Community Indonesia India Japan South Korea Malaysia Philippines Russia Singapore Thailand Turkey Vietnam
Base trademark US No. 90513750, February 5, 2021
Application date August 2, 2021
Expiration date April 6, 2022

Trademark owner

Suite #380,
2105 South Bascom Avenue
US

Trademark representatives

420 Fort Duquesne Boulevard, Suite 1200, One Gateway Center US

goods and services

09 Electronic game and video game programs; video game software; electronic game software; electronic game and video game software for accessing and transmitting data and content among electronic devices and displays; software that connects game servers in the cloud with video game hardware and accessories; software for accessing, viewing, playing, managing, sharing, downloading, uploading, and providing electronic games and video games via the cloud; software for accessing cloud-based electronic games and video games; software for video gaming and electronic gaming subscription service; software for accessing cloud-based electronic gaming and video gaming subscription service; electronic game and video game programs downloadable via the internet or other communications network; electronic game software and video game software for use on mobile and cellular phones; software for compressing and decompressing data and video images related to electronic games and video games; interactive electronic game and video game devices; interactive game programs; mobile game software; game engine software; software for streaming audio and video content related to electronic games and video games on electronic devices
35 Online advertising on a computer network; online sales promotion and online product marketing for others; presentation of software products over communication networks for retail purposes; retail services in the field of entertainment featuring games and related merchandise; online retail store services for video games; arranging subscriptions for gaming, audiovisual, and streaming content in the field of electronic games and video games; promotion of third party electronic games and video games; operation, implementation, creation, and supervision of a membership program relating to computer game software and application software (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulations); online retail store services in connection with video game software, electronic game software, software tools relating to video games and electronic games, video and audio relating to video games and electronic games, tools and items for in-game use, and related merchandise; distributorship services in the field of video games, electronic game software, software tools relating to video games and electronic games, video and audio relating to electronic games and video games, tools and items for in-game use, and related merchandise
38 Providing subscription based online and electronic gaming services provided via the cloud, the internet or other communications network (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulations); electronic streaming, transmission and delivery of visual, audio and multi-media content relating to video games and electronic games via the cloud, the internet or other communications network; electronic streaming, transmission and delivery of visual, audio and multi-media content relating to video games and electronic games via the cloud, the internet or other communications network; webcasting service for video games and electronic games provided via the cloud, the internet or other communications network; providing electronic messaging services, online chat rooms and online forums for users to search, share, watch, transmit messages, blog, post, critique, rate, review, discuss, recommend and comment on activities, events, on visual and multi-media content, all in the field of video games and electronic games via the cloud, the internet or other communications network
41 Entertainment services, namely, providing online video games and electronic games; entertainment services, namely, providing a cloud-based video gaming and electronic gaming subscription service; entertainment services, namely, providing information in the field of video games and electronic games; entertainment services, namely, providing a website featuring multimedia content, instructional electronic media, movies, videos, images, pictures, photos, text, user-generated content, audio content, and gaming content, all in the field of video games and electronic games (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulations); entertainment services, namely, providing virtual environments relating to video games and electronic games in which users can interact for entertainment, recreational, or leisure purposes; entertainment services, namely, providing information in the field of gaming
42 Providing temporary online non-downloadable applications featuring video games and electronic games; providing temporary online non-downloadable video game engine software and electronic game engine software; providing temporary online non-downloadable software for video games and electronic games via the cloud; providing temporary use of online non-downloadable software for gaming; providing temporary online non-downloadable software for transmitting and receiving video games and electronic games; providing temporary use of online non-downloadable cloud computing software for use with video games and electronic games; providing a website featuring chatrooms and online forums for users to search, transmit messages, post, blog, share, watch, rate, critique, review, discuss, recommend, and comment on activities, events, and on visual, audio, and multimedia content, all in the field of electronic games and gaming (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulations); providing online software that connects game servers in the cloud with video game hardware and accessories (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulations); providing temporary use of non-downloadable software and software as a service (SaaS) for streaming and interactive streaming of gaming and esports tournaments and competitions; platform as a service (PaaS) featuring computer software platforms for gaming and esports; hosting online discussions in the fields of gaming, esports and competitions (term considered too vague by the International Bureau - Rule 13 (2) (b) of the Regulations); software as a service (SaaS) that enables users to broadcast and view live game play; software as a service (SaaS) to enable users to collaborate with others

Trademark history

Date Document number Area Entry
April 19, 2023 2023/19 Gaz TR Rejection
February 10, 2023 2023/9 Gaz US RAW: Total Ceasing Effect
January 30, 2023 2023/5 Gaz RU RAW: Rule 18ter(2)(ii) GP following a provisional refusal
January 26, 2023 2023/7 Gaz EM RAW: Rule 18ter(2)(ii) GP following a provisional refusal
January 18, 2023 2023/4 Gaz BR Rejection
January 16, 2023 2023/4 Gaz SG Rejection
January 5, 2023 2023/1 Gaz JP Rejection
December 14, 2022 2022/50 Gaz ID Rejection
October 21, 2022 2022/44 Gaz TR Rejection
October 12, 2022 2022/42 Gaz BR Rejection
August 17, 2022 2022/36 Gaz PH Rejection
June 28, 2022 2022/26 Gaz RU Rejection
May 13, 2022 2022/21 Gaz EM Rejection
April 22, 2022 2022/18 Gaz EM Rejection
April 19, 2022 2022/16 Gaz IN Rejection
August 2, 2021 2022/11 Gaz US Registration

ID: 141653567