WIPO WIPO 2020

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The International trademark was filed as Figurative mark on 10/21/2020 at the World Intellectual Property Organization.

Logodesign (Wiener Klassifikation)

#Men #Plants, objects or geometrical figures representing a personage or an animal; masks or fantastic or unidentifiable heads #Circles #Other stylized men #Other unidentifiable personifications, other fantastic beings of human appearance, genies, snowmen, scarecrows and ghosts #One circle

Trademark Details Last update: March 7, 2023

Trademark form Figurative mark
File reference 1624012
Countries Canada European Community United Kingdom Japan
Base trademark US No. 88880485, April 21, 2020
Application date October 21, 2020
Expiration date October 21, 2030

Trademark owner

1780 La Costa Meadows Dr., Suite 101
San Marcos CA 92078
US

Trademark representatives

5749 La Jolla Boulevard La Jolla CA 92037 US

goods and services

09 Downloadable software in the nature of a mobile application for use in conjunction with motion sensors attached to users or equipment used for training, coaching, and recruiting athletes; downloadable software for tracking biomechanical performance and movement-specific skills; downloadable software in the field of motion capture, position and orientation sensing; downloadable software in the nature of a mobile application for use in human movement training, coaching, recruiting, capture of motion sensor data, video capture, video replay, analysis of motion sensor data, 3D visualization of motion data, virtual reality, gaming, and compilation of data to improve user performance, injury prevention and recovery; downloadable cloud-based software for use in human movement training, coaching, recruiting, capture of motion sensor data, video capture, video replay, analysis of motion sensor data, 3D visualization of motion data, virtual reality, gaming, and compilation of data to improve user performance, efficiency, injury prevention and recovery; downloadable, augmented reality software for integrating electronic data with real world environments for the purpose of tracking biomechanical performance and movement-specific skills; motion capture element, namely, sensors for determining position, velocity, acceleration, and orientation, apparatus for recording, transmission and reproduction of images, gyroscopes, accelerometers, magnetometers, global positioning system, for use with motion capture software running on a computer, mobile device, or personal digital assistant, that is used to capture motion through sensors and video technology; wireless chargers; sports equipment, namely, motion sensors; insertion key for attaching sensor; clip that holds sensor and that can attach to clothing
28 Sports equipment, namely accessories and attachments for golf clubs, softball bats and baseball bats in the nature of putter sensor attachment, softball sensor attachment, baseball bat sensor attachment, grip sensor attachment; sports equipment, namely putter sensor attachment, softball sensor attachment, baseball bat sensor attachment, grip sensor attachment
35 Collection and compilation of information into computer databases in the field of user performance, training, coaching, recruitment, and education for business purposes; collection and analysis of metrics data for training, coaching, recruitment, and education for business purposes; collection and compilation of information for use in human movement training, coaching, recruiting, capture of motion sensor data, video capture, video replay, analysis of motion sensor data, 3D visualization of motion data, virtual reality, gaming, and compilation of data to improve user performance, injury prevention and recovery, for business purposes; collection and analysis of metrics data for use in human movement training, coaching, recruiting, capture of motion sensor data, video capture, video replay, analysis of motion sensor data, 3D visualization of motion data, virtual reality, gaming, and compilation of data to improve user performance, injury prevention and recovery, for business purposes
41 Instruction in the field of human movement training, coaching, recruiting, capture of motion sensor data, video capture, video replay, analysis of motion sensor data, 3D visualization of motion data, virtual reality, gaming, and compilation of data to improve user performance, injury prevention and recovery; coaching in the field of human movement training, coaching, recruiting, capture of motion sensor data, video capture, video replay, analysis of motion sensor data, 3D visualization of motion data, virtual reality, gaming, and compilation of data to improve user performance, injury prevention and recovery; instruction in the field of athletic performance, baseball, basketball, softball and golf utilizing software and hardware technologies; sports instruction services; coaching in the field of athletic performance, sports; sports training services; providing on-line non-downloadable videos featuring athletic performance, basketball, baseball, softball and golf training, analytics and instruction
42 Research and development in the field of motion capture, measurement and analysis apparatus, software and products; research and development of consumer electronic products and software applications; design and development of computer software and virtual reality software; research and development of technology in the fields of biomechanical performance, athletics, gaming, healthcare, fitness, sports, and GPS; research and development of technology in the field of biomechanical performance and movement specific skills; providing temporary use of non-downloadable software for use in conjunction with motion sensors and accelerometers used on sports equipment tracking game statistics of athletes, and for coaching and recruiting athletes; providing temporary use of non-downloadable software for tracking biomechanical performance and movement-specific skills; providing temporary use of non-downloadable software in the field of motion capture, position and orientation sensing; providing temporary use of non-downloadable cloud-based software for human motion training, coaching, recruiting, capture of motion sensor data, video capture, video replay, analysis of motion sensor data, 3D visualization of motion data, virtual reality, gaming, and compilation of data to improve user performance, efficiency, injury prevention and recovery; providing temporary use of non-downloadable, augmented reality software for integrating electronic data with real world environments for the purpose of tracking biomechanical performance and movement-specific skills; computer programming services for creating augmented reality videos in the fields of fitness and exercise; consulting services in the field of implementation and use of hardware and software systems for improving human training, instruction, and performance

Trademark history

Date Document number Area Entry
March 2, 2023 2023/9 Gaz CA Rejection
March 2, 2023 2023/10 Gaz JP RAW: Rule 18ter(2)(ii) GP following a provisional refusal
July 28, 2022 2022/30 Gaz JP Rejection
March 24, 2022 2022/12 Gaz EM Rejection
February 17, 2022 2022/7 Gaz GB Rejection
October 21, 2020 2021/42 Gaz US Registration

ID: 141624012