09
Downloadable virtual goods, namely, computer programs
featuring bicycles and accessories for use in online virtual
worlds; downloadable computer application software for use
with a global positioning system (GPS); downloadable
computer application software for fitness used to provide
interactive virtual exercise classes and programs and to
plan, track and monitor exercise activity; downloadable
computer application software for analyzing cycling
performance and recording cycling distance, location, speed,
elevation, duration, calories burned and heart rate;
downloadable computer application software for mobile
devices, tablet computers, and personal computers, namely,
software for connecting to and interacting with an online,
multiplayer world to engage in exercise; downloadable mobile
applications for connecting to and interacting with an
online, multiplayer world to engage in exercise and
interactions with other individuals via the online,
multiplayer world; downloadable mobile software applications
for use in training and participation in competitive
cycling; computer game software downloadable from a global
computer network; downloadable cloud-based software for
connecting to and interacting with an online, multiplayer
world to engage in exercise; downloadable computer software
for connecting to and interacting with an online,
multiplayer world to engage in exercise; downloadable
electronic game software for use on mobile devices, tablet
computers, and personal computers
35
Retail store services featuring virtual goods, namely,
bicycles and accessories for use in online virtual worlds;
on-line retail store services featuring virtual merchandise,
namely, bicycles and accessories for use by members of an
online community
41
Entertainment services, namely, providing on-line,
non-downloadable virtual bicycles and accessories for use in
virtual environments created for entertainment purposes
42
Providing on-line, non-downloadable, Internet-based software
featuring virtual bicycles and accessories for use in online
virtual worlds; software as a service (SaaS) services
featuring software for use in training and participation in
competitive cycling; providing temporary use of on-line
non-downloadable cloud computing software for communication
and interaction between exercising individuals; software as
a service (SaaS) services featuring software for enabling
individuals to connect to and interact with an online,
multiplayer world to engage in exercise