09
Earbuds; eyewear; headphones; computer mice; computer
peripherals; downloadable computer application software for
mobile phones, namely, software for information in the field
of esports; keyboards for mobile phones; mouse pads;
protective covers and cases for cell phones; protective
covers and cases for laptops; protective covers and cases
for tablet computers; computer keyboards; covers for
computer keyboards
16
Calendars; decals; notebooks; posters; stickers; coloring
books; comic books; greeting cards; printed computer manuals
for playing computer games and video games; printed computer
game instruction manuals; printed guides for video and
computer game strategy; printed pamphlets, brochures,
manuals, books, booklets, leaflets, informational flyers,
informational sheets and newsletters, adhesive backed
stickers, and kits comprised solely of one or more of the
foregoing materials in the field of esports, computer games,
and video games; blank journals; collectible trading cards;
day planners; stationery-type portfolios
18
Backpacks; backpacks, book bags, sports bags, bum bags,
wallets and handbags; duffle bags; tote bags; travel bags
25
Beanies; footwear; gloves; headwear; loungewear; scarves;
shirts; shoes; shorts; sneakers; socks; swimwear; T-shirts;
baseball caps and hats; hoodies; jackets; jerseys; sweat
bands; sweat jackets; sweat pants; sweat shirts; wristbands
as clothing; graphic T-shirts
28
Action figures and accessories therefor; board games;
christmas tree ornaments and decorations; gaming headsets
adapted for use in playing video games; playing cards; cases
for action figures; player-operated electronic controllers
for electronic video game machines
41
Entertainment services in the nature of development,
creation, production and post-production services of
multimedia entertainment content (term considered too vague
by the International Bureau - Rule 13 (2) (b) of the
Regulations); entertainment services in the nature of
production of esports exhibitions, competitions and events
rendered live and through broadcast and digital media;
entertainment services, namely, providing online electronic
games; entertainment services, namely, providing temporary
use of non-downloadable interactive games; fan clubs (term
considered too vague by the International Bureau - Rule 13
(2) (b) of the Regulations); educational services, namely,
conducting programs, conferences, and seminars in the field
of esports; organizing exhibitions for competitions and
events involving esports; organizing and arranging
exhibitions for entertainment purposes; providing a website
featuring resources, namely, a website featuring primarily
non-downloadable publications in the nature of articles,
magazines, and newsletters in the field of esports,
featuring news, videos, live scores, statistics,
notificatons, and commentary (term considered too vague by
the International Bureau - Rule 13 (2) (b) of the
Regulations); provision of information relating to
multimedia entertainment software production services (term
considered too vague by the International Bureau - Rule 13
(2) (b) of the Regulations)
42
Providing a website featuring non-downloadable software for
computer games and video games (term considered too vague by
the International Bureau - Rule 13 (2) (b) of the
Regulations)