09
Apparatus for recording, transmission or reproduction of
sound, images or data; devices for streaming media content
over local wireless networks; monitoring apparatus and
instruments for monitoring responses in humans, other than
for medical purposes; electronic tracking apparatus and
instruments for use in a sporting and entertainment context,
including those using radio frequency technology, satellite
technology and cellular communication networks; computer
software, including interface software and augmented and
virtual reality software; software relating to or
incorporating artificial intelligence and deep learning
algorithms; software for the collection, editing,
organisation, modification, transmission, storage and
sharing of data and information; software in the field of
payments using crypto-currency and virtual currency;
software for use in blockchain technology; application
software, including application software for use with
handheld and wearable computer and electronic devices;
handheld and wearable computers and computer peripherals;
handheld and wearable smart phones, communications and
telecommunication apparatus; handheld and wearable monitors;
handheld and wearable activity trackers; handheld and
wearable audio equipment and portable media players;
handheld and wearable video display monitors; wristbands
that communicate data to other electronic devices; sensors
and detectors; artificial intelligence apparatus; including
all the aforesaid provided in the context of and relating to
sports, sporting events, sports fans and the enhancement of
a sports fan's experience
41
Information, education and entertainment services, all
relating to sports, sporting events, sports fans and the
enhancement of a sports fan's experience; ticket reservation
and booking services for sporting events; including all the
aforesaid provided electronically, interactively or by means
of a virtual environment
42
Hosting services; hosting of interactive applications
including those enabling real-time interaction of sports
fans; providing temporary use of non-downloadable computer
software for use in real-time interactions in the context of
sports and sporting events; software as a service and rental
of software; software as a service in the field of payments
using crypto-currency and virtual currency; providing
temporary use of online non-downloadable software for
accessing and using a cloud computing network; providing
temporary use of non-downloadable software for use in
blockchain technology; providing temporary use of
non-downloadable software enabling users to stream live
broadcasts of audio, visual and audiovisual material;
software development, design, programming and
implementation; electronic data storage; design and
development of computer hardware; biochemical engineering
services; research and development in the field of materials
science; including all the aforesaid provided in the context
of and relating to sports, sporting events, sports fans and
the enhancement of a sports fan's experience