PRIZM

USPTO USPTO 2010 CANCELLED - SECTION 8

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Die US-Marke PRIZM wurde als Wortmarke am 03.06.2010 beim Amerikanischen Patent- und Markenamt angemeldet.
Sie wurde am 13.09.2011 im Markenregister eingetragen. Der aktuelle Status der Marke ist "CANCELLED - SECTION 8".

Markendetails

Markenform Wortmarke
Aktenzeichen 85053823
Registernummer 4024826
Anmeldedatum 03. Juni 2010
Veröffentlichungsdatum 10. Mai 2011
Eintragungsdatum 13. September 2011

Markeninhaber

The Innovation Centre
BA11UD Bath
GB

Markenvertreter

Waren und Dienstleistungen

9 Downloadable computer software in the fields of games designed to promote innovation and problem solving, innovative thinking, and innovation within businesses, namely, downloadable game software, downloadable webinars, and downloadable educational programs, all for delivery online from a computer network, computer database or the internet; computer software for creating games designed to promote innovation and problem solving in the fields of innovative thinking and innovation, all for delivery online from a computer network, computer database or the internet; Computer software games programs designed to promote innovation and problem solving and in the fields of innovative thinking and innovation within businesses, all for delivery online from a computer network, computer database or the internet; Wireless telecommunication devices with games designed to promote innovation and problem solving, innovative thinking, and innovation within businesses, namely, mobile telephone handsets, personal data assistants and smart phones, all the aforementioned for delivery online from a computer network, computer database or the internet; encoded integrated circuit cards (smart cards) featuring games designed to promote innovation and problem solving, innovative thinking, and innovation, all the aforementioned for delivery online from a computer network, computer database or the internet; Computer games software designed to promote innovation and problem solving, innovative thinking, and innovation within businesses, all the aforementioned for delivery online from a computer network, computer database or the internet; Hand-held computer game units adapted for use with an external display screen or monitor featuring games designed to promote innovation and problem solving, innovative thinking, and innovation within businesses, all the aforementioned for delivery online from a computer network, computer database or the internet; Computer software featuring games designed to promote innovation and problem solving, innovative thinking and innovation within businesses, recorded on magnetic tapes, magnetic discs, cassettes, floppy discs, digitised data carriers, CD-ROMs, compact discs, interactive compact discs, and laser discs, all the aforementioned for delivery online from a computer network, computer database or the internet
16 Printed educational materials in the field of games designed to promote innovation and problem solving, innovative thinking and innovation within businesses; Printed correspondence course materials in the fields of games designed to promote innovation and problem solving, innovative thinking and innovation within businesses; Printed materials for audio-visual presentation, namely flashcards, playing cards, games, boards for games, flip charts, manuals, brochures, photographic and picture prints in the field of games to promote innovation and problem solving, innovative thinking and innovation within businesses; Printed packaging materials of card and cardboard, namely, blister cards and cardboard packaging in the field of games to promote innovation and problem solving, innovative thinking and innovation within businesses
28 Games in the fields of problem solving, the promotion of innovative thinking and innovation within businesses, namely, brain-storming games, action target games, action skill games, building games, role playing games, board games in the fields of problem solving, and the promotion of innovative thinking and innovation; Cards for board games in the fields of problem solving, and the promotion of innovative thinking and innovation within businesses; Counters for boards games in the fields of problem solving, and the promotion of innovative thinking and innovation within businesses; Toys in the fields of problem solving, and the promotion of innovative thinking and innovation within businesses, namely, action figures, mechanical action toys, and play sets for action figures; Playing cards in the fields of problem solving, and the promotion of innovative thinking and innovation within businesses; Boards for board games in the fields of problem solving, and the promotion of innovative thinking and innovation within businesses
41 Arranging and conducting webinars, educational programmes and courses, seminars, educational conventions and educational exhibitions in the fields of problem solving and training and education in how to problem solve and think innovatively within businesses; Coaching and training services featuring use of games to promote problem solving, innovative thinking, innovation, and education in how to problem solve and think innovatively within businesses; Developing educational curricula, models and strategies for use in the fields of problem solving, promoting innovative thinking, and education in how to solve and think innovatively within businesses; Providing information via an online computer database or in the internet in the fields of education and training and education in how to problem solve and think innovatively within businesses
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ID: 1385053823