PRIZM

USPTO USPTO 2010 CANCELLED - SECTION 8

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The US trademark PRIZM was filed as Word mark on 06/03/2010 at the U.S. Patent and Trademark Office.
It was registered as a trademark on 09/13/2011. The current status of the mark is "CANCELLED - SECTION 8".

Trademark Details

Trademark form Word mark
File reference 85053823
Register number 4024826
Application date June 3, 2010
Publication date May 10, 2011
Entry date September 13, 2011

Trademark owner

The Innovation Centre
BA11UD Bath
GB

Trademark representatives

goods and services

9 Downloadable computer software in the fields of games designed to promote innovation and problem solving, innovative thinking, and innovation within businesses, namely, downloadable game software, downloadable webinars, and downloadable educational programs, all for delivery online from a computer network, computer database or the internet; computer software for creating games designed to promote innovation and problem solving in the fields of innovative thinking and innovation, all for delivery online from a computer network, computer database or the internet; Computer software games programs designed to promote innovation and problem solving and in the fields of innovative thinking and innovation within businesses, all for delivery online from a computer network, computer database or the internet; Wireless telecommunication devices with games designed to promote innovation and problem solving, innovative thinking, and innovation within businesses, namely, mobile telephone handsets, personal data assistants and smart phones, all the aforementioned for delivery online from a computer network, computer database or the internet; encoded integrated circuit cards (smart cards) featuring games designed to promote innovation and problem solving, innovative thinking, and innovation, all the aforementioned for delivery online from a computer network, computer database or the internet; Computer games software designed to promote innovation and problem solving, innovative thinking, and innovation within businesses, all the aforementioned for delivery online from a computer network, computer database or the internet; Hand-held computer game units adapted for use with an external display screen or monitor featuring games designed to promote innovation and problem solving, innovative thinking, and innovation within businesses, all the aforementioned for delivery online from a computer network, computer database or the internet; Computer software featuring games designed to promote innovation and problem solving, innovative thinking and innovation within businesses, recorded on magnetic tapes, magnetic discs, cassettes, floppy discs, digitised data carriers, CD-ROMs, compact discs, interactive compact discs, and laser discs, all the aforementioned for delivery online from a computer network, computer database or the internet
16 Printed educational materials in the field of games designed to promote innovation and problem solving, innovative thinking and innovation within businesses; Printed correspondence course materials in the fields of games designed to promote innovation and problem solving, innovative thinking and innovation within businesses; Printed materials for audio-visual presentation, namely flashcards, playing cards, games, boards for games, flip charts, manuals, brochures, photographic and picture prints in the field of games to promote innovation and problem solving, innovative thinking and innovation within businesses; Printed packaging materials of card and cardboard, namely, blister cards and cardboard packaging in the field of games to promote innovation and problem solving, innovative thinking and innovation within businesses
28 Games in the fields of problem solving, the promotion of innovative thinking and innovation within businesses, namely, brain-storming games, action target games, action skill games, building games, role playing games, board games in the fields of problem solving, and the promotion of innovative thinking and innovation; Cards for board games in the fields of problem solving, and the promotion of innovative thinking and innovation within businesses; Counters for boards games in the fields of problem solving, and the promotion of innovative thinking and innovation within businesses; Toys in the fields of problem solving, and the promotion of innovative thinking and innovation within businesses, namely, action figures, mechanical action toys, and play sets for action figures; Playing cards in the fields of problem solving, and the promotion of innovative thinking and innovation within businesses; Boards for board games in the fields of problem solving, and the promotion of innovative thinking and innovation within businesses
41 Arranging and conducting webinars, educational programmes and courses, seminars, educational conventions and educational exhibitions in the fields of problem solving and training and education in how to problem solve and think innovatively within businesses; Coaching and training services featuring use of games to promote problem solving, innovative thinking, innovation, and education in how to problem solve and think innovatively within businesses; Developing educational curricula, models and strategies for use in the fields of problem solving, promoting innovative thinking, and education in how to solve and think innovatively within businesses; Providing information via an online computer database or in the internet in the fields of education and training and education in how to problem solve and think innovatively within businesses

ID: 1385053823