POWERBOXING

USPTO USPTO 2005 CANCELLED - SECTION 8

Protect this trademark from copycats!

With our trademark monitoring alerts, you are automatically notified by email about copycats and free riders.

The US trademark POWERBOXING was filed as Word mark on 08/01/2005 at the U.S. Patent and Trademark Office.
It was registered as a trademark on 09/11/2007. The current status of the mark is "CANCELLED - SECTION 8".

Trademark Details

Trademark form Word mark
File reference 78683123
Register number 3292443
Application date August 1, 2005
Entry date September 11, 2007

Trademark owner

400, Yamadera-town
5250042 Kusatsu-city, Shiga,
JP

Trademark representatives

goods and services

9 Computer and video game hardware, namely, monitors, central processing units, disk drives, keyboards, mice, game controllers; computer game software, namely, computer game software recorded on cartridges, cassettes, optical discs, magnetic discs, magneto optic disks and memory cards, video game software recorded on cartridges, cassettes, optical discs, magnetic discs and memory cards, and magneto optic disks for use with console and individual, portable gaming systems and arcade gaming systems; Computer game cartridges; Computer game cassettes; Computer game discs; Computer game equipment containing memory devices namely, discs, ROM memories, cartridges, and cassettes; Computer game joysticks; Computer game software for use with mobile phones, personal digital assistants, handheld computers, electronic personal organizers and pocket personal computers; Computer game software; Computer graphics software; Computer hardware and interactive multimedia computer game programs; Computer peripherals devices; Computer software of multimedia and interactive computer games contained on cassettes, cartridges, tapes and cd-roms; computer and video game software downloadable via global computer network; Computer software used for providing single and multi-player access to off-line and on-line games and gaming environments; Gambling machines; Gaming machines; Hand held input devices for playing video games, namely controllers, joysticks, mice, and liquid crystal displays; Hand held joy stick units for playing video games; Integrated circuit chips for use as a component of video game hardware; Interactive multimedia computer game programs; Interactive video games comprised of computer hardware and software; Interactive virtual reality video games comprised of computer hardware and software; Magnetic coded cards, namely encoded smart cards containing personal information and historical gaming information of the user; Magnetically encoded computer game programs; Printed circuit boards for use as a component of video game software and hardware; Audio and Video synthesizing processors for electronic games and peripheral devices for those processors, namely, computer memories; video and computer game cassettes and cartridges adapted for use with television receivers; Video game cartridges; Video game cassettes; Video game discs; Video game interactive hand held remote controllers for playing electronic games; interactive video game remote control units; Video game machines for use with televisions, computer game machines, namely, machines for playing games of chance, mobile telephones, personal digital assistants, handheld computers, electronic personal organizers and pocket personal computers; Video game software; Video games comprised of computer hardware and computer game software, all sold as a unit; Virtual reality game software; Microprocessors for synthesizing audio-video signals; Audiovisual apparatus accepting cartridges and cassettes featuring video games comprised of audio and video synthesizing processors and outputting audio-video signals synthesized by those processors to television receivers, and cartridges and cassettes for those audiovisual apparatus; Karaoke machines; Computer programs for Karaoke machines; Cartridges, cassettes, optical discs, magnetic discs, magneto optic disks and memory cards for use with Karaoke machines; Peripheral devices for Karaoke machines, namely, microphones; Downloadable ring tones, graphics and music via a global computer network and wireless devices for Karaoke machines; Microphones; Ethernet cards; Adapter cards for computer networks, namely, LAN adapter cards and wireless adapter cards; Network hardware connectors, namely, cables, USB, serial, parallel, mini Din, SCSI, Firewire, S-video, DV, Fiber Optic, and RCA connectors; Circuit boards used to connect computers to computer networks; Computer network adapters; LAN adapters; Wireless LAN adapters; Wireless LAN access points; Network interface cards; Computer software for use in transmitting and receiving data and multimedia information via a global computer Network and other computer networks; Computer software for use over networks, namely, network management software, data delivery software, network utility software, server software, protocol software, and communications software; Computer software for managing and operating computer and communications hardware over electronic, optical, or wireless communications networks; Electronic measuring devices for measuring movement, position, orientation, distance, area, velocity or acceleration namely, infrared sensors, acceleration sensors, image sensors and stroboscopes used individually and in combination with each other; Mat switch controllers; Remote cursor controllers for computers; Computer and video game interactive control floor pads or mats; Computer and video game interactive control units; Digital Versatile Discs featuring recorded moving images of scenery of walking courses or running courses; Stomp detecting sensors incorporated into footwear, shoes, and sandals, for use in playing computer games; computer based fitness equipment comprised primarily of computers, computer hardware and computer game cartridges that output a video signal to the display device according to the user's movement and changes display graphics showing the progress of and supporting the user's exercise or detecting a player's motions
28 Arcade video game machines; amusement game machines; arcade games; stand-alone electronic video game machines for children, young adults and adults; game equipment, namely, baseballs, baseball bats, tennis balls, tennis racquets, bowling balls, bowling pins, golf clubs, boxing gloves, table tennis racquets, soccer balls, basket balls, footballs, ice hockey sticks, boards for snowboarding, skis, karate gloves, toy guns and toy swords; ankle and wrist weights for exercise; dumbbell sets; exercise machines; video fitness kit comprised primarily of boxing gloves that contain a sensor which wirelessly communicates with computer hardware; boxing gloves and karate gloves for video fitness equipments and video exercise equipments

ID: 1378683123