9
Computer software, namely, computer game software; electronic games and game software that may be downloaded via global computer networks and electronic communication networks for use in connection with computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices
41
Providing online computer games, online enhancements for computer games, and providing online games; providing information relating to computer games and game enhancements via global computer networks and electronic communication networks for use in connection with computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; providing online non-downloadable game programs and information relating to computer games and game enhancements via global computer networks and electronic communication networks for use in connection with computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; providing an online entertainment information service featuring information regarding, online virtual communities, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks for use in connection with computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; providing temporary use of non-downloadable software for playing computer games; providing temporary use of non-downloadable software, namely, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks for use in connection with computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices
42
Computer services, namely, creating an on-line community for registered users to participate in and hold competitions, showcase their skills, improve their talent, participate in incentive award programs, get feedback from their peers, form virtual communities, trade, buy and sell virtual goods, conduct virtual tours, facilitate interaction among users, rank users, engage in social networking, and participate in on-line discussion boards; providing temporary use of non-downloadable software to enable viewing, previewing, sharing, manipulating, playing, and creating blogs regarding computer games; providing non-downloadable software for creating game applications via global computer networks and electronic communication networks for use in connection with computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices
45
On-line social networking services