9
Computer software and software-related communication protocols in the nature of a feature of computer software with or without instruction manuals sold as a unit, for use in the design and development of multimedia presentations; communication protocols in the nature of a feature of computer software for use in the evaluation, recordation, and reproduction of individual and system movement for use in various games, including computer video games, toys, point of sale devices, kiosks, and any other devices that use actual or representations of physical movement; educational and entertainment computer software for children in the field of motion sensing, tracking, recording of movement in multimedia play-action, role-playing or other similar children's games; computer software for interactive toys and games, point of sale devices, and kiosks capable of receiving and responding to instructions from users for allowing more realistic motion-centric interactivity between users; computer software for digitally representing motion and, based upon such digital representations, recreating, projecting, and simulating motion in all media, including, by way of example only, recreating motion represented in two-dimensional media (such as on a movie or computer display) into motions implemented and executed by single or multi-dimensional objects (such as remote-controlled toy), and vice-versa, and combining and mixing such digital representations of motion with other multi-media content
42
Computer software design, development and programming for others of computer software and software-related communication protocols, formats and meta-languages or byte-code sequences, for use in the design and development of multimedia presentations; computer services for others in the nature of evaluating, recording, and reproducing individual and system movement for use in various computer-related games, toys, point of sale devices, kiosks, and any other devices that use actual or representations of physical movement; design and development for others of interactive toys and games, point of sale devices, and interactive computer kiosks capable of receiving and responding to instructions from users; computer services for others in the nature of digitally representing motion and, based upon such digital representations, re-creating, projecting, and simulating motion in all media, including, by way of example only, recreating motion represented in two-dimensional media (such as on a movie or computer display) into motions implemented and executed by single or multi-dimensional objects (such as a remote-controlled toy), and vice-versa, and combining and mixing such digital representations of motion with other multi-media content