16
printed materials, namely, magazines, brochures, pamphlets, books, newsletters, and manuals, all relating to electronic, computer, and video games, related events, and the electronic, computer, and video game hobbyist and enthusiast community
38
electronic transmission of information, messages, data, pictures, sound, and video by television, radio, computer networks, and a global communications network; broadcasting of television and radio programs
41
entertainment in the nature of live and virtual electronic, computer, and video game contests, tournaments, and events; production of television and radio programs; entertainment, namely, providing access to on-line computer games
42
association services for hobbyists and enthusiasts in the fields of computer amusement and online entertainment; computer services, namely, providing electronic bulletin boards in the fields of electronic, video, and computer games, online gaming, virtual reality, music, movies, television, comic books and magazines, and sports