9
Application software for robot; Audiovisual teaching apparatus; Time switches, automatic; Security surveillance robots; Spectacles; Teleprompters; Electronic book readers; Readers [data processing equipment]; Transparencies [photography]; Slide projectors; Digital photo frames; Digital signs; Dictating machines; Electric installations for the remote control of industrial operations; Measuring devices, electric; Electronic pens [visual display units]; Electronic displays; Electronic interactive whiteboards; Electronic pocket translators; Electronic notice boards; Electronic agendas; Hands-free kits for telephones; Humanoid robots having communication and learning functions for assisting and entertaining people; Humanoid robots with artificial intelligence for use in scientific research; Humanoid robots with artificial intelligence for preparing beverages; Chromatography apparatus for laboratory use; Chronographs [time recording apparatus]; Smartglasses; Smartwatches; Integrated circuit cards [smart cards]; Connected bracelets [measuring instruments]; Smart rings; Interactive touchscreen terminals; Intercommunication apparatus; Joysticks for use with computers, other than for video games; Calculators; Pocket calculators; Calorimeters; Hand-held electronic dictionaries; Personal digital assistants [PDAs]; Pedometers; Mathematical instruments; Measuring apparatus; Monitors [computer programs]; Monitoring instruments; Wearable activity trackers; Monitors [computer hardware]; Virtual reality headsets; Computer software, recorded; Computer game software, recorded; Sound recording carriers; Notebook computers; Optical data media; Optical apparatus and instruments; Virtual reality controllers; Computer memory devices; Memory cards for video game machines; Computer software platforms; Computers; Computer programs, downloadable; Computer software applications, downloadable; Printers for use with computers; Computer hardware; Computer software concerned with children's education; Counters; Printers; Portable media players; Teaching apparatus; Internet bots being computer programs; Control panels [electricity]; Software; Robotic Process Automation [RPA] software; Electronic publications, downloadable; Telepresence robots; User-programmable humanoid robots, not configured; Teaching robots; Data processing apparatus; 3D spectacles; 3D scanners; Headphone consoles
28
Toy robots; Smart robot toys; Transforming robotic toys; Radio-controlled toy robots; Transforming robotic toy vehicles; Action figures; Fidget toys; Remote-controlled toy vehicles; Wheeled toys; Board games; Drones [toys]; Gaming keyboards; Gaming mice; Counters [discs] for games; Toys; Games; Electric muscle stimulation bodysuits for sports; Toy models; Model vehicles; Controllers for game consoles; Controllers for toys; Portable games and toys incorporating telecommunication functions; Portable games with liquid crystal displays; Arcade video game machines; Video game apparatus; Modular toys; Scale model kits [toys]; Educational games; Apparatus for games
41
Academies [education]; Electronic publishing services; Correspondence courses; Coaching [training]; Online publication of electronic books and journals; Organization of sports competitions; Mobile library services; Vocational guidance [education or training advice]; Conducting of conventions; Arranging and conducting of seminars; Arranging and conducting of workshops [training]; Arranging of competitions for education or entertainment; Arranging, conducting and organisation of workshops; Organization of exhibitions for cultural or educational purposes; Providing online electronic publications, not downloadable; Game services provided online from a computer network; Provision of educational information; Providing entertainment information; Providing online virtual guided tours; Providing user rankings for entertainment or cultural purposes; Providing online videos, not downloadable; Practical training [demonstration]; Vocational retraining; Electronic book reader rental; Rental of humanoid robots having communication and learning functions for entertaining people; Rental of training simulators; Rental of teaching robots; Know-how transfer [training]; Transfer of business knowledge and know-how [training]; Layout services, other than for advertising purposes; Games library services; Multimedia library services; Tutoring; Teaching; Training services provided via simulators; Educational services provided by schools; Publication of books; Publication of texts, other than publicity texts; Production of podcasts; Education and instruction; Entertainment services