9
Scientific, research, photography, cinematic, audiovisual, and teaching apparatus and equipment; computer software for education and teaching; games software; downloadable computer games; Computer game software for use on mobile devices; recorded content; audio visual recordings; media content; downloadable publications; all of the aforementioned only relating to videogames and to education and teaching
16
comic strips; printed teaching material, namely emotion cards; paper and cardboard; printed matter; bookbinding material; photographs [printed]; stationery and educational supplies; glue for stationery or household purposes; drawing equipment and artists’ materials; paintbrushes; teaching materials [except apparatus]; bags and articles for packaging, wrapping and storage of plastics; printing type and printing blocks; educational books; educational publications; printed educational material; printed materials and manuals for instructional purposes; printed leaflets; rule books for playing games; books in the fields of games and gaming
41
Organising prize draws; Organising events for entertainment, leisure, cultural, music and educational purposes; arranging of workshops; organization of competitions; bringing people together and facilitating encounters for educational, cultural, teaching, media production and entertainment purposes; health and wellness training; sexual education services; training and education services relating to antiracism and stopping other kinds of discrimination; mental health training as an educational service; teaching; organization of training; entertainment services; sporting and cultural activities; coaching [training]; teaching and training services relating to drug education; teaching and training services relating to drug awareness; publication of educational and training guides; publication of instructional literature; providing learning and educational services via an online learning platform; online provision of training and teaching programmes; services for arranging teaching programmes; electronic publication of learning materials; teaching and educational services relating to educational science; provision of on-line computer games; video game services; Electronic games services, including provision of computer games on-line or by means of a global computer network; Providing online electronic publications, not downloadable; audio-, video- and multimedia production; all of the aforementioned only relating to videogames and to education and teaching