9
Downloadable digital files authenticated by non-fungible tokens [NFTs]; Downloadable computer software for interactive games for use via a global computer network and via wireless networks and electronic devices; Downloadable software for social networking and interacting with online communities; Downloadable software for access to and streaming multimedia entertainment content; Downloadable software for providing access to an online virtual environment; Downloadable computer software for creating, producing and modifying animated digital designs and characters, avatars, digital overlays and skins for access to and use in online environments, online virtual environments and extended reality virtual environments; digital collectibles, namely Interactive media, Video clips, photos, music, Statistics, Graphics, or Visual effects, The aforesaid goods represented by non-fungible cryptographic tokens via a blockchain network, in relation to the following fields: Sports and Provision of entertainment
35
Retail services connected with and relating to the following goods: virtual merchandise, namely, Downloadable digital files authenticated by non-fungible tokens [NFTs], The aforesaid goods for use online; Online retailing, in relation to the following goods: virtual merchandise, namely Downloadable digital files authenticated by non-fungible tokens [NFTs]
41
entertainment services, namely, Providing the following goods online: Downloadable digital files authenticated by non-fungible tokens [NFTs]; Entertainment services; Teaching; Electronic publishing services; Online interactive entertainment; Interactive entertainment services; Entertainment services, specifically providing online virtual reality environments; Arranging and conducting educational conferences; Organisation of conferences, exhibitions and competitions; Teaching, specifically Organisation of conferences and seminars and Performance of seminars and conferences; Publishing services; Providing online electronic publications, not downloadable; Providing publications from a global computer network or the internet which may be browsed; organising events and exhibitions; Education and instruction services; entertainment services, namely, Providing the following goods online: Non-downloadable digital collectibles, namely Interactive media, music clips, Photography, Musical performances, Statistics, graphics or Visual effects, The aforesaid goods represented by non-fungible cryptographic tokens via a blockchain network, in relation to the followings fields: sports and Entertainment services