9
Downloadable computer software and mobile applications, namely, downloadable computer software for trading, managing, storing, receiving, accepting, and transmitting digital and virtual currency, and payment and exchange transactions; software for providing electronic cryptocurrency exchange services and for use as a cryptocurrency and virtual currency wallet; software for contactless payment processing; software for processing of payments and financial transactions made via credit cards, charge cards, debit cards, prepaid cards, mobile wallets, and electronic wallets; software for capturing, managing, and storing credit card and debit card information; software for financial trading; software for non-fungible token (NFT) ticketing in relation to virtual clothing, footwear, watches, jewellery, luggage, bags, games, paintings, sculptures, books, magazines, food and beverages, cars, motors, music, sports, smart phones, tablets, laptops and virtual entertainment; software for creating non-fungible tokens (NFTs) in relation to virtual clothing, footwear, watches, jewellery, luggage, bags, games, paintings, sculptures, books, magazines, food and beverages, cars, motors, music, sports, smart phones, tablets, laptops and virtual entertainment; downloadable computer game software; charge cards; credit cards; debit cards; software for use as cryptocurrency wallets; downloadable music, audio, video, and multimedia files; Digital collectibles, namely, images, videos, audio, art, photography, music, data, statistics, graphics or visual effects, represented by nonfungible tokens via a blockchain or distributed ledger network; Digital collectibles sold as nonfungible tokens, namely, images, videos, audio, art, photography, music, data, statistics, graphics or visual effects, represented by nonfungible tokens via a blockchain or distributed ledger network; Digital art in the form of digital assets and non-fungible tokens of visual art, paintings and sculptures; crypto-collectibles, namely, digital collectibles in the nature of images, videos, audio, art, photography, music, data, statistics, graphics or visual effects, represented by non-fungible tokens via a blockchain or distributed ledger network; non-fungible tokens (NFTs) in relation to virtual clothing, footwear, watches, jewellery, luggage, bags, games, paintings, sculptures, books, magazines, food and beverages, cars, motors, music, sports, smart phones, tablets, laptops and virtual entertainment; none of the aforementioned in relation with the banking, assurance, financial and electronic payment sector
35
Providing an online marketplace for buyers and sellers of blockchain-based non-fungible assets and non-fungible tokens (NFTs); operating an online marketplace featuring digital and physical collectibles and blockchain-based non-fungible assets and non-fungible tokens (NFTs); providing an online community and marketplace for utility token holders to vote on or govern a blockchain protocol; operating online community or marketplace for token holders to vote on or govern a blockchain protocol; maintaining an online non-fungible token (NFT) registry; business management; marketing, advertising and promotion services in the field of digital and physical collectible items; arranging, conducting and organizing augmented reality and virtual reality exhibitions for business, commercial, marketing, promotion and/or advertising purposes; providing a searchable online advertising website and informational guide featuring the goods and services of other vendors via the Internet in the field of digital and physical collectible items; providing online auction services via mobile devices; providing non-fungible token (NFT) tracking services via mobile devices; providing product purchasing information via an online comparison-shopping search engine for shopping facilitation; and providing market research data and statistics, namely, aggregating third party market value data for buyers and sellers; none of the aforementioned in relation with the banking, assurance, financial and electronic payment sector
36
Issuance of tokens of value, namely, digital tokens and digital non-fungible tokens (NFTs) based on blockchain technology; digital token exchange services; none of the aforementioned in relation with the banking, assurance, financial and electronic payment sector
41
Educational, entertainment services in the nature of animated television programs, editorial publication and digital content; cultural entertainment services in the nature of animated digital games; websites featuring games, puzzles, online reviews, and commentary; Providing online non-downloadable software for providing access to and reading and tracking information in the field of social media
42
Providing online non-downloadable software for providing access to crypto-collectibles, non-fungible tokens and other application tokens; none of the aforementioned in relation with the banking, assurance, financial and electronic payment sector