9
virtual reality goods, such as gloves, glasses, goggles, headsets; downloadable virtual assistant software; downloadable software; Downloadable computer programs; computer software enabling the generation of non-fungible tokens for use in online virtual environments and the metaverse; computer software enabling the generation of non-fungible tokens for use in extended virtual reality environments; computer software enabling the generation of cryptographic keys for use in online virtual environments and the metaverse; computer software enabling the generation of cryptographic keys for use in extended virtual reality environments
35
business management and organization consultancy; business efficiency expert services; business management assistance; business management consultancy; business organization consultancy; business research; professional business consultancy; providing business information; providing business information via a website; competitive intelligence services; consultancy regarding advertising communication strategies; consultancy regarding public relations communication strategies; consumer profiling for commercial or marketing purposes; corporate communications services; cost price analysis; marketing research; media relations services; personnel management consultancy; personnel recruitment
41
club services [entertainment or education]; coaching (training); arranging and conducting of conferences; arranging and conducting of congresses; correspondence courses; educational services provided by schools; educational services provided by special needs assistants; vocational guidance (education or training advice); vocational retraining; arranging and conducting of workshops (training); writing of texts; arranging and conducting of symposiums; teaching; educational services; instruction services; practical training (demonstration); presentation of circus performances; providing online videos, not downloadable; providing online electronic publications, not downloadable; online publication of electronic books and journals; organizing and conducting online educational and training events including virtual meetings and seminars; virtual reality game services provided on-line from a computer network
42
design and development of computer software for an online virtual community enabling users to participate in a live social network on the Internet